1.1. Single. A bet on the outcome for one particular market. Winnings from a single bet are calculated as the product of a stake and the odds set for the selected outcome.
1.2. Multiple. A bet on the outcomes for several independent markets. Losing one outcome means losing the entire bet. The winning ratio of the bet is calculated by multiplying the winning odds of all the events included in the bet.
1.2.1. The following chains cannot be combined in multiple bets:
Cryptoleo.com reserves the exclusive right to determine whether outcomes are interconnected.
1.3. System. A complex of multiples of the same size, formed using a number of outcomes chosen by the Customer.
1.3.1. Winnings for a system bet are calculated as the sum of the winnings for all multiples included in the system bet. Winnings for each multiple within the system bet are calculated separately.
2.1. All bets are accepted by the Betting Company based on the betting markets published on the CryptoLeo website on the date of the bet placement.
2.2. Bets are accepted on regular time of the match (excluding overtime), unless otherwise stated in the CryptoLeo Sports rules.
2.3. Only the amount confirmed and registered by the Company and not exceeding the current balance on the Customer's account can be accepted as the stake.
2.4. Bets are accepted before the start of the event, with the exception of bets accepted by the Betting Company during the course of the event (Live bets). By placing a bet the Customer confirms that they do not know the outcome of the event they are betting on. All claims regarding the decisions of the Company are accepted by CryptoLeo no later than five days after the Customer has been notified about the final decision. A scanned copy of all the pages of the Customer's ID (passport) used at registration must be attached to the claim.
2.5. The date and time specified on the Website next to the event are the date and time at which betting on the event stops and do not necessarily match the actual date and time of the start of the event. The start time of the event, for bet settlement purposes, is the actual time when the event started, confirmed by the official documents of the organization conducting the competition.
2.6. The Company can make changes to the betting markets (in the odds, parameters of handicaps and totals, restrictions on accumulators and the maximum stake, etc.) at any time. The terms of the bets placed by the Customer before the amendments were made, remain unchanged.
2.7. In the list of events, the home team appears first, if the location is not specified. All the details provided in the header of a specific sport section are for information purposes only. Possible errors in those details cannot be regarded as a reason for refunding of bets.
2.8. In the case that important details relating to the team are not mentioned, such as the age group (under 18/under 21/youth teams), gender (women), or the status of the team (reserve), which effectively means that a different team is stated in the betting markets instead of the declared one, all bets on the match will be refunded. In other cases, when team names are not stated in full or there are grammatical mistakes in the betting markets, all bets shall stand. If the gender of teams is not specified on the CryptoLeo website, it is considered male. In the case of a match between women's teams, the gender must be specified on the Website, otherwise the bets on this match will be void.
2.9. In the CryptoLeo betting markets the home team is stated first (marked "1"), and the away team is stated second (marked "2"). In other cases (tennis, table tennis, badminton competitions, motorsports, boxing, chess matches, etc.) the numbering of the competitors is arbitrary and venue details are for information purposes only.
2.10. When betting on the statistics of a round/matchday (total goals, wins, losses, draws, corners, yellow cards, etc.) only the matches listed in the betting markets on the Website count. If bets on any match from a specific round/matchday are declared void, bets on all markets related to that round/matchday are refunded and are excluded from accumulator and system bets.
2.11. In football and ice hockey it is forbidden to include more than one outcome on the "HT-FT" and score-related markets per match in accumulators and systems.
2.12. In cup events, bets on qualifying for the next round are offered.
2.13. If a match venue is changed, bets shall stand, unless the match is moved to the away team's ground, in which case bets shall be refunded and excluded from accumulator and system bets. If both teams are from the same city, in the case of any change of venue, all bets shall stand. For international events, in the case of a venue change, bets shall be refunded only if the match is moved to the opponent country (the away team).
2.14. If in the betting markets one or more match participants are stated with mistakes (with the exception of translation errors), i.e. when a different team/player is stated, instead of the actual one, all bets on this event shall be declared void and refunds shall be made (bets will be paid out with odds of 1.00). CryptoLeo reserves the right to determine which category any given mistake pertains to.
2.15. If the result of the match that is already finished was canceled or changed by the competition's governing body (and the changes were published in the official documents) later than the cutoff point specified in cryptoleo.com Rules, irrespective of reasons, the cancellation or change shall not be taken into account and bets shall be settled according to the initial result. If match protocols available on the official websites contain contradicting information, a decision shall be made based on the video recording. If the match was abandoned and not finished within 25 hours after its start, bets shall be refunded and excluded from accumulator and system bets. Bets on the outcomes which have been unconditionally determined by the moment when the match was abandoned (e.g. first half result, first goal and its time etc.) shall stand. There are exceptions in the betting terms for certain sports competitions. More details can be found in the "Sports" section.
2.16. cryptoleo.com does not provide any services and does not accept bets on a credit basis. All bets must be placed using available funds on the Player's account. If, as a result of a technical fault, there were insufficient funds on the account and the bet was placed anyway, the bet will be declared void.
2.17. The minimum and maximum stakes on all sports events are defined by the Betting Company and are subject to change without prior written notice. Furthermore, cryptoleo.com reserves the right to implement special limits on particular Player accounts.
2.18. Any bet (including Live bets) placed on an event, the outcome of which is already known at the moment when the bet is placed, is considered invalid and will be refunded. It will also be excluded from system and accumulator bets. If cryptoleo.com suspects that a winning bet might have been placed by the Customer knowingly after the event has started, the Betting Company reserves the right to refund the bet within three days following the beginning of the sporting event.
2.19. Bets are accepted only from Customers who agree with these Rules established by the Company. By placing a bet, the Customer confirms that they have read the Rules and agree with them. Accepted bets cannot be changed or canceled, except for the cases referred to in these Rules. Therefore, the Customer placing a bet is solely responsible for the accuracy of its details
2.20. Bets are not accepted from Customers who;
2.20.1. have not reached either the minimum age required for participation in gambling activities according to the legal system of the country where they reside, or 18 years of age, whichever is higher;
2.20.2. participate in the events on which they are betting (athletes, coaches, referees, etc.) or act in agreement with the event participants;
2.20.3. are representing the interests of other betting companies or are affiliated with other bookmakers;
2.20.4. are trying to gain or have managed to gain an unfair advantage over the Betting Company, for example, by placing repeated bets with the purpose of exceeding the maximum stake limit set by the Company;
2.20.5. are under influence of drugs or alcohol, or are incapacitated and unable to make their own decisions;
2.20.6. are partially incapacitated according to their country's legislation;
2.20.7. have refused to provide their personal and identification details.
2.21. The above cases cannot be the basis for cancellation or refunds of accepted bets.
2.22. A bet is considered to be accepted as soon as the Company confirms the bet. All accepted bets are displayed in the Bet History menu. Sometimes bets can take a while to appear in the Bet History. In the case of possible disputes, the time when the bet was registered in the Company system is considered the most accurate. If the Customer has not received a confirmation of their bet, the bet is considered accepted if it is displayed in the Bet History. In any case, when placing a bet, downloading the cryptoleo.com application, regardless of the resource used (via the Internet or mobile services), opening an account, using an existing account, participating in any games, or accepting any prize, the Customer confirms their consent with the current version of the Rules and acts according to these Rules
2.23. The Customer is obliged to bet only on their own behalf. Repeated bets containing identical selections by one or several Customers can be declared void by cryptoleo.com. In the case where the Company is confident that there was collusion between Customers or if suspicious bets were placed by one or more Customers within a short period of time, such bets can be declared void and canceled even after the official settlement of the bets.
2.24. The Customer is the only person who is responsible for their bets. The Customer is obliged to make sure that the details of their bet are correct. As soon as the bet is placed and confirmed as accepted, it cannot be changed or canceled by the Customer. Before any bet is accepted it is clearly displayed on the screen and the Customer's password is requested as proof that they agree with the terms of the bet. After the bet is accepted, it is impossible to make amendments. cryptoleo.com does not provide any guarantees regarding "lost" or "duplicate" bets placed by Customers.
2.25. If the Player intends to demand that their lost bets be made void and refunded by the Company, claiming that those bets were placed after the actual start of an event, except for Live bets, such requests must be presented within a three-day period from the actual start of the event and supported by documents (the Player must present an official document which confirms the actual start time of the event on which the bet was placed).
2.26. In the case of disputes concerning the start time of an event, if the official regulators of the corresponding tournament/event cannot provide (or do not have) the relevant information, cryptoleo.com information about the start time of the event is considered to be correct for bet settlement purposes.
2.27. Communication failures or other technical failures on the Customer's side are not considered the basis for bet cancellation if the bet is registered on the Company server.
2.28. Loss of a password cannot be the basis for the cancellation of bets or the cancellation of money withdrawal requests.
2.29. cryptoleo.com reserves the right to deny the Customer access to the account if automatic robot betting is detected.
2.30. The Company has the right to decline bets by any Customers without giving any reasons, as well as by those who violate the Rules, and reserves the right to close or temporarily block accounts of specific Customers without prior notice.
2.31. The Company does everything in its power to obtain information from official sources (during an event or after it is finished). If for any reason this information is inaccessible or the official sources contain obvious errors, bets will be settled on the basis of other open alternative sources, for example, a video recording, etc.
2.32. In the case of any claims or disputes from Customers and their representatives, the obligations of the Company are limited to the size of the Customer's stake and/or their possible winnings.
2.33. In the case of any disputes or claims, the cryptoleo.com database has priority over any other data.
2.34. More detailed information about bets on specific sports is presented in the "Sports" section of these Rules.
2.35. It is forbidden to include different markets/outcomes relating to the same match or the same player within one tournament (for example, "to win the tournament" and "to win the match") in accumulator and system bets, even if the outcomes are not directly related to each other. If the Customer includes more than one bet of any type on the same match in an accumulator or system, the accumulator or system will be void even if the computer program for accepting the bet did not block the bet when accepting it.
2.36. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were canceled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
2.37. When betting on teams to get through the group stage of a tournament, bets on only one team per group are permitted within a multiple or system bet. If bets on more than one team in a group getting through the group stage are included in the same multiple or system bet, such bets will be void even if they were not blocked at the time of bet acceptance by the computer system.
2.38. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were canceled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
2.39. The Website Administration does not recommend that two or more Players place bets using the same IP address (the same computer or the same local area network), in order to avoid the suspicion of collusion (fraud). The Administration has the right to block the Players' accounts in these cases, and ask them to send proof of identity. If two or more Customers intend to use the same IP address, they must inform the Administration beforehand, explaining the reasons for doing so and get the Administration's approval.
2.40. Total type is "Total of three outcomes", which can be applied to all sports according to their specific rules. In Total of three outcomes, players must predict the number of goals, pucks, points or games scored (thrown, earned or played) by teams or participants of the event. To win, players have to predict whether the goals/points scored/earned/played will be over or under the goals/points specified in the total markets, or whether they will be exactly as specified. If the outcome matches the markets offered by the Betting Operator under Total of three outcomes, bets placed on over and under will be deemed lost and bets on equal to are deemed to be won.
3.1. Live betting is offered by the Company whereby customers place bets during a match or other live event on outcomes which have not yet been determined. Bets that are received by the Company for any reason after the respective result has been determined are considered invalid and will be void (paid out at odds of 1).
3.2. Odds on bets in Live mode are constantly changing according to events that unfold during a match. Updates to information and results during a live event should be used as a guide only. Intermediary results of an event that are displayed incorrectly do not constitute grounds for bet cancellation.
3.3. When betting on Live events, the Player can choose one of the following options to determine whether their bets will be accepted if the odds change while placing a bet, or only if the odds are increased: «Accept all changes in odds» or «Accept only higher odds».
3.4. Live bets are settled according to outcomes which are known by the end of the event/competition. No subsequent changes affect the settlement of Live bets. cryptoleo.com settles Live bets according to their own match statistics and data about the run of play available to the Company. Unless specified otherwise, all bets on athletes who do not take part in the competition are void in Live betting. If outcomes for certain markets become known during the match, bets on such markets are settled, if possible, immediately, as soon as the outcome becomes known.
3.5. All bets for which the outcome is determined in Live mode will stand and will be settled even if the tournament or event is interrupted. Examples: bets on who will score the next goal, who will receive a yellow card, who will win a certain part of the match, and bets where total «over» is reached.
3.6. Claims regarding bets placed on a Live event must be lodged within 24 hours of the start of the event.
3.7. If a match is interrupted and not finished within 25 hours, bets that have already been settled will not be refunded. For outcomes that had not been determined at the time of abandonment, payouts will be calculated at odds of 1.
3.8. The Company reserves the right to correct obvious errors (even after the end of an event) arising when odds are entered or payouts are calculated (e.g., mistakes in handicaps, totals, odds), and to void respective bets (in this case payouts will be made with odds of 1).
3.9. Bets placed in Live mode are considered invalid and will be voided (paid out at odds of 1) in case of the following technical errors:
3.9.1. Obvious and technical errors
3.10. The company doesn't bear any responsibility for errors of input, transfer or settlement of bets. In particular, cryptoleo.com reserves the right to correct obvious errors arising when odds are entered and/or bets are settled (e.g., mistakes in odds values, team or event names), or to void such bets even after the end of an event. In the case of obvious errors being corrected, stakes are refunded. Common technical errors:
3.10.1. Errors when odds are entered - when odds (or handicaps/totals, etc.) are displayed without a separating character (point) or with an extra digit.
Example: odds are displayed as 18 instead of 1.8, 23 instead of 2, or 30 instead of 3, etc.
3.10.2. Mirror" errors - when odds on players are displayed in reverse order. In this case the match favorite (including the current favorite in a Live event) would be displayed with higher odds than the current underdog.
Example: Basketball. Barcelona-Unicaja. Match winner. Odds are displayed as 4 1.2 instead of 1.2 4.
3.10.3. Errors in display order - when all odds are specified correctly but the teams are displayed in the wrong order (a variation of a "mirror" error).
Example: Displayed as "Basketball. Unicaja-Barcelona. Match winner. 1.2 4" instead of "Basketball. Barcelona-Unicaja. Match winner. 1.2 4".
3.10.4. The following factors are indicators of obvious errors: large discrepancy in odds between cryptoleo.com and other bookmakers; odds which are unrealistic considering the current situation in the match.
3.11. The Company alone has the right to determine whether an obvious or technical error has taken place in each specific case.
3.12. The Company reserves the right to void bets that involve obvious errors including those placed with odds that are clearly incorrect. The Customer will be informed immediately about changes made to their account balance.
3.13. The Company reserves the right to void bets even after an event ends if these bets are won as a result of a technical failure or obvious error.
3.14. In cases where, due to technical problems, bets are placed when the Customer does not have enough funds in their account, these bets are considered invalid.
3.15. The user may be held accountable for any damage to the Company caused by intentionally taking advantage of technical or administrative errors when depositing or receiving funds into their account.
3.16. The Company is not responsible for the accuracy of results during Live events. For the most reliable and up-to-date information concerning the results of sporting events when betting Live, it is recommended that alternative sources of information are used.
4.1. The minimum stake for bets on Live markets, regular markets (not Live) and for each option within a system bet is equivalent to 0.10 euro (in the currency of the Customer's account).
The maximum overall odds for an accumulator bet are 1000. Accumulators with overall odds exceeding this will be settled at odds of 1000. The highest odds for each option within a system bet is 300. Options with odds exceeding this will be settled at odds of 300.
4.2. The maximum payout per bet slip cannot exceed EUR 100,000 or equivalent in the account currency, as of the date of payout.
4.3. The maximum stake varies according to the sport and event and is determined by cryptoleo.com for each event and bet type. The maximum stake may be changed without prior written notice. Reserves the right to cap the maximum stake for specific events and to enforce or remove special limitations on certain Customer accounts without prior notice or explanation.
4.4. All financial limitations are applicable to every colluding Customer/group of Customers placing bets on the same outcomes. If the Customer places a number of bets on the same outcomes, the total payout may be limited to one maximum payout, according to the limitation in place.
5.1. The following bets can be placed on matches without handicap, if corresponding odds are offered:5.1.1. Home team to win - outcome displayed as 1.
5.1.2. Draw - outcome displayed as X.
5.1.3. Away team to win - outcome displayed as 2.
5.1.4. Home team to win or Draw (Home team not to lose) - outcome displayed as 1X. For this bet to win, Team 1 must win or the match must be drawn.
5.1.5. Home or away team to win (No draw) - outcome displayed as 12. For this bet to win, Team 1 or Team 2 must win, i.e. the match must not be drawn.
5.1.6. Away team to win or Draw (Away team not to lose) - outcome displayed as X2. For this bet to win, Team 2 must win or the match must be drawn.
5.2. The following handicap bets can be placed on the match winner:
5.2.1. Handicap is an advantage or disadvantage assigned to a team (player) by the Betting Company and expressed in goals, points, sets, etc.
5.2.2. The outcome of a handicap market is determined by adding the handicap value to the team's (player's) result. If the resulting score represents a win for the selected team (player), the handicap bet is deemed to be won. Winnings will be paid out based on the odds offered for the bet. If, after adding the handicap value, the resulting score represents a win for the opponent, the handicap bet is deemed to be lost. If the resulting score is a draw, the winnings will be paid out with the odds of 1.00 (refund).
For example: Team 1 Liverpool Handicap 1 (-1.5) 2.25 - Team 2 Manchester United 2 (+1.5) 1.9
1) Let's assume we are betting on Manchester United to win with a handicap. The handicap assigned to Manchester United (Handicap 2) is equal to +1.5. For the +1.5 handicap bet to win, Manchester United must not lose with a difference of more than 1 goal, as the +1.5 handicap will be added to Manchester United's goals.
The following outcomes are possible:
a) Manchester United wins, or the match ends in a draw, or Manchester United loses by 1 goal. For example, the final score is 2:1. After the +1.5 handicap is added, the score becomes 2:2.5 to Manchester United (Liverpool's handicap is not taken into account, as we are betting on Manchester United). The bet wins.
b) Manchester United loses by more than 1 goal. For example, the final score is 2:0. After the +1.5 handicap is added, the score becomes 2:1.5 to Liverpool. In this case +1.5 handicap bet on Manchester United will be lost.
2) Similarly, if we are betting on Liverpool to win with a handicap of (-1.5), the following outcomes are possible:
a) Liverpool wins by two or more goals, for example 3:0. After applying the (-1.5) handicap, the score becomes 1.5:0 to Liverpool. The bet wins.
b) Liverpool wins by 1 goal, Manchester United wins or the match ends in a draw. For example, the final score is 2:1. When the -1.5 handicap is applied, the score becomes 0.5:1 to Manchester United. In this case bets on Liverpool with a handicap of (-1.5) are lost.
5.3. Bets on Total (Over/Under). These are bets on the total number of goals (points, games, etc.) scored (earned, played) by teams or players. To win this bet, the Customer must predict whether the number of goals (points, games etc) scored (earned, played etc.) will be above, below or equal to a specific number. For bets on team totals (individual totals), only goals scored by one side count. If the total number of goals (points) exactly matches the number specified by the Betting Company, the winnings on "over/under" will be paid out at odds of 1.00.
For example:
The total specified by the Bookmaker for a football match is 4, and bets are offered on the total number of goals being over or under 4.
If fewer than 4 goals are scored in the match (the final score is 0:0, 1:0, 0:1, 1:1 etc.), bets on "under 4" will win, and bets on "over 4" will lose.
If more than 4 goals are scored in the match (the final score is 4:1, 4:2, 3:2 etc.) bets on "under 4" will lose and bets on "over 4" will win.
If exactly 4 goals are scored in the match (the final score is 3:1, 4:0, 2:2, 1:3, 0:4) all bets on "over 4" and "under 4" will be refunded.
5.4. Total and handicap values, as well as the odds stated in the current list of markets, can change after a bet has been placed. However, the terms of the bets which have already been accepted will remain unchanged, except in cases where obvious or technical errors have occurred.
5.5. Correct score in match/set. You need to predict the correct final score of the match/set.
5.6. HT/FT. In this bet you must predict the result at half-time and at the final whistle. Outcomes within this market are displayed as W for "Win" and X for "Draw". The result of the first half is displayed first and the full match result is displayed second. It is forbidden to add more than one HT/FT outcome into accumulators and systems.
5.7. Bets on the winner of the competition and qualification for the next round of the tournament. If a declared player fails to take part in the competition for any reason, bets on that player will be refunded. If two or more participants take joint first place in the competition, winnings on each of them will be paid out according to the following formula: Odds = (IO-1)/N+1, where IO is the initial odds on the participant and N is the number of winners.
5.8. Bets on the statistics of a round or match day. If at least one match in a round of a competition fails to take place, all bets on the statistics of that round will be refunded, except for the bets on the results which have been unconditionally determined (for example, "will there be a 0:0 draw", etc.). The Betting Company reserves the right to void all bets on the statistics of a round or match day, if any match is canceled before the start of the round and information about that appears in official sources.
5.9. Bets on the total number of goals or points in the match being odd/even. The 0:0 score is considered even.
5.10. Bets on the time of an event in a match (for example, time of the first goal, time of the first yellow card etc.). In this case the Customer must predict the specific time (the minute of the match) that the event will take place. When determining the exact time for bet settlement purposes, seconds are not included (for example, if the time of the first yellow card is 44 min. 30 sec., it will be considered as the 45th minute when settling bets).
5.11. To win from behind. The Customer must predict whether a team will win the match, having trailed during the match.
5.12. The Betting Company can also offer any number of other markets.
5.13. More information about markets and outcomes can be found in the sections dedicated to specific sports.
6.1. Bets will be settled and pay-outs will be made only for valid bets placed on the markets available on the Website according to the cryptoleo.com Rules. Bets must be accepted and confirmed by cryptoleo.com.
6.2. Results are declared valid based on information from official governing bodies and also alternative sources (including video recordings of the event) after the event ends. Bets are settled according to the results published in the "Results" section on cryptoleo.com. The results in the "Advanced Version" section are an unofficial information service provided by third parties and do not have any effect on the settlement of bets. In case of discrepancies in the results from various sources, or if there are obvious errors, cryptoleo.com will make the final decision for bet settlement purposes.
6.3. Bets are settled after the end of an event within the following time intervals:
6.3.1. for pre-match bets - immediately after obtaining information from the official sources, but no later than three days after the end of the event;
6.3.2. for Live bets - within 20 minutes of the match finishing; in force majeure circumstances - no later than three hours after the event ends.
6.4. The winnings are credited to the Customer's cryptoleo.com account after the bets are settled, but no later than 10 minutes after bet settlement is completed.
6.5. All the Customer requests regarding the accuracy of the results on cryptoleo.com must be based only on the data from the official information sources (websites of the governing bodies of specific tournaments/championships), given in the Appendix to these Rules. Information from other sources cannot be a reason for reviewing/re-settling the bets.
6.6. The start date and time of events are provided for information purposes only. An incorrect date or time of the event is not a reason for bet cancellation. If the event took place earlier than the initially declared date, the result is considered valid, and the bets are subject to settlement if they were placed before the start of the event. In case the event is postponed for no longer than 25 hours from the start date and time stated on cryptoleo.com website, all bets on this event shall stand. If the event is postponed by more than 25 hours, bets on the event shall become void and shall be excluded from accumulator and system bets (with the exception of cases mentioned in the relevant sports rules sections). The countdown starts from the moment of the expected start of the event. Bets placed after the actual start of the event, except for Live bets, shall be refunded. Exceptions are:
6.6.1. basketball, hockey and baseball matches in North American leagues. For these leagues bets shall be void if the match failed to start and was postponed by more than 10 hours after the time stated on cryptoleo.com;
6.6.2. tennis matches. Bets on tennis matches remain valid until the end of the tournament of which those matches are part;
6.6.3. athletics, skiing and mountain skiing competitions. Bets on these shall stand if an event is postponed until later on the same date according to the time zone at the venue (date as stated on the cryptoleo.com website) and the venue is not changed;
6.6.4. athletics, water sports and winter sports (except for ice hockey). The results declared on the basis of official protocols after the end of the event are considered valid.
6.7. In the case of a refund a bet is regarded as "won" with odds of 1.00. If the Customer placed a single bet, the stake is refunded in full. If the Customer placed an accumulator or system bet, the overall odds of the bet will be changed accordingly (the refunded selection will be settled at odds of 1.00, the odds for the other selections will remain unchanged, and the overall odds will be calculated as normal for multiple bets, with one of the multipliers being "1").
Example:
Multiple
Event
Outcome
Odds
Finland-Moldova
Finland to win
1,55
Malta-Croatia
Croatia (-2)
1,7
Bulgaria-England
England to win
1,5
Total odds of the accumulator= 1,55*1,7*1,5 = 3,95
If Finland and England win their matches, and Croatia win with an advantage of two goals, this accumulator will win. However, when calculating the overall odds of this accumulator, the odds of 1.00 will be used instead of 1.7 (for Croatia handicap (-2)). So, the total odds of this accumulator will be equal to 1.55 x 1 x 1.5=2.325.
6.8. All bets shall be settled according to the result announced on the date of the match, unless this contradicts the special rules for particular sports. Any possible changes in the result, caused by the intervention of a governing body or team disciplinary sanctions, are not taken into consideration and do not have any influence on the settlement of bets. If there is the suspicion of a breach of sports integrity (a "fixed match"), the Company has the right to suspend pay-outs of bets placed on this event or to cancel bets. The same applies to long-term bets: changes in players' rankings which took place later than 25 hours following the end of the tournament are not taken into consideration and do not have any influence on the settlement of bets.
6.9. The event is considered abandoned if it lasted less than the mandatory time stipulated in the rules of the tournament, even if the result at the time when the event was interrupted is later announced as the final result.
6.10. For abandoned events, bets on comparative performance in halves (periods etc.) shall be refunded.
6.11. If a match continues from the moment it was abandoned earlier and it is not reflected on the cryptoleo.com Website, bets are made void.
6.12. If the format of a sports event (a match, a half, etc.) is changed, all bets on the outcomes that are unconditionally determined shall stand and shall be settled (W1, W2, X, 1X, X2, 12 etc). All other bets shall be void. Should the format change, cryptoleo.com shall notify Players that bets are accepted on the event with the changed format by posting the relevant information on the Website cryptoleo.com, information boards etc. For example, in the 4th and 5th Davis Cup matches, the 5-set match format can be changed to the 3-set format).
6.13. If a time period of a sports event with the changed format has finished before changes have occurred and does not contradict the cryptoleo.com rules on sports (e.g.: one football half - 45 min., one tennis set - first to 6 games, one hockey period - 20 min., one basketball quarter - 12 min.), bets on such a period shall stand and shall be settled.
6.14. If a match is canceled, all bets on this match shall be refunded within 25 hours following the moment the information appears in the official sources.
6.15. If an outcome is canceled or amended (as a result of a protest, a doping test, etc.), the initially announced result will be used for bet settlement purposes.
6.16. When betting on a team/player to qualify for the next round of a tournament, if the match is postponed to a different date or the venue changes (to a neutral venue), all bets shall be considered valid. If the team that wins through to the next round then has their progress rescinded for any reason, the change is not taken into account and bets shall be settled based on the results of the matches played. If the second match did not take place, or it was interrupted and not completed within 25 hours following the time specified on the Website, then all bets on that match, including the bets on the team to qualify for the next round, shall be refunded and excluded from accumulator and system bets. If none of the matches took place, all bets shall be refunded and shall be excluded from accumulator and system bets.
6.17. If, for any reason, an athlete/team on which the Customer has placed a bet cannot continue with the match/game on which a bet was placed, the bet shall still be considered valid and shall be settled as lost, if that does not contradict special cryptoleo.com rules for particular sports. Exceptions may be made in the following cases:
6.17.1. The event/tournament has been canceled;
6.17.2. The event/tournament has been officially proclaimed as not having taken place;
6.17.3. The location of the event/tournament has changed;
6.17.4. The event/tournament was interrupted/rescheduled and failed to resume/take place within 25 hours following the original start time. This exception does not apply to bets on Live events.
6.18. Bet winnings are paid out only within the limits set by the Company. If a Customer has placed a bet and the winnings exceed the allowed maximum, the Company shall only pay the maximum allowed amount.
6.19. There may be additional details of bet settlement for specific sports. The details are given in the relevant sections on sports in these Rules.
6.20. Should a dispute regarding the settlement of specific bets without precedent arise, the final decision shall be made by cryptoleo.com.
7.1. Bet Acceptance Rules
7.1.1. Bets are accepted up until the start of the first event, as indicated in the list of markets.
7.1.2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organization responsible for holding the event.
7.1.3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
7.2. Bet Settlement
7.2.1. Calculation and payment of winnings will be carried out for valid bets which have been placed in accordance with the current list of markets and on the basis of the cryptoleo.com Rules. The bets must be accepted and confirmed by the Bookmaker.
7.2.2. Bets will be settled after all the events end, in accordance with the Rules of bet settlement.
7.2.3. If at least one of the selections in a special bet is settled with odds of 1.00, the whole bet will be settled at odds of 1.00 regardless of the outcomes of the other selections.
7.2.4. If at least one of the selections in a special bet loses, the whole bet will lose, regardless of the outcomes of the other selections.
8.1. Player vs Player comparison is a special betting proposition from cryptoleo.com. The Customer has the option to place a bet on which of the two players performs better, i.e. scores more goals. Bets on "Player vs Player" markets are accepted before the start of the match.
8.2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organization responsible for holding the event.
8.3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
8.4. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise.
8.5. Acceptance and settlement of bets on "Player vs Player" markets
8.6. This proposition includes three outcomes: Player 1, Draw, Player 2.
8.6.1. The "Player 1" bet will win if Player 1 scores more goals than Player 2.
8.6.2. The "Player 2" bet will win if Player 2 scores more goals than Player 1.
8.6.3. The "Draw" bet will win if there is an equal number of goals.
8.6.4. Only goals scored against the opposing team will count (own goals are not included).
8.6.5. In order for the bet to be valid, both players must appear on the pitch in the starting lineup. If one of the players does not appear in the starting lineup, the bet will be settled with odds of 1.00.
8.6.6. If the player is substituted or sent off during the match, bets on that player will stand.
9.1. Player vs Team comparison is a special betting proposition from cryptoleo.com. The Customer has the option to place a bet on who will score more goals: a player or the whole opposing team.
9.2. Bets on "Player vs Team" markets are accepted before the start of the match.
9.3. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organization responsible for holding the event.
9.4. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
9.5. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise.
9.5.1. Acceptance and settlement of bets on "Player vs Team" markets
9.5.2. This proposition includes three outcomes: Player, Draw, Team.
9.5.3. For a bet on "Player" to win, the player must score more goals than the opposing team. For example, Zlatan Ibrahimovic vs Swansea: 2:0. Ibrahimovic scored 2 goals and Swansea scored none. Bets on "Player" win.
9.5.4. For a bet on "Draw" to win, both the player and the opposing team must score an equal number of goals. For example, Ibrahimovic vs Swansea: 2:2. Ibrahimovic scored 2 goals and Swansea scored 2 goals. Bets on "Draw" win.
9.5.5. For a bet on "Team" to win, the opposing team must score more goals than the player. For example, Ibrahimovic vs Swansea: 0:2. Ibrahimovic scored no goals and Swansea scored 2. Bets on "Team" win.
9.5.6. In order for the bet to be valid, the player must appear on the pitch in the starting lineup. If the player does not appear in the starting lineup, the bet will be settled with odds of 1.00.
9.5.7. If the player is substituted or sent off during the match, bets on that player will stand.
If the result of the match that is already finished was canceled or changed by the competition's governing body (and the changes were published in the official documents) later than the cutoff point specified in cryptoleo.com Rules, irrespective of reasons, the cancellation or change shall not be taken into account and bets shall be settled according to the initial result. If match protocols available on the official websites contain contradicting information, a decision shall be made based on the video recording. If the match was abandoned and not finished within 25 hours after its start, bets shall be refunded and excluded from accumulator and system bets. Bets on the outcomes which have been unconditionally determined by the moment when the match was abandoned (e.g. first half result, first goal and its time etc.) shall stand. There are exceptions in the betting terms for certain sports competitions. More details can be found in the "Sports" section.
9.6. cryptoleo.com does not provide any services and does not accept bets on a credit basis. All bets must be placed using available funds on the Player's account. If, as a result of a technical fault, there were insufficient funds on the account and the bet was placed anyway, the bet will be declared void.
9.7. The minimum and maximum stakes on all sports events are defined by the Betting Company and are subject to change without prior written notice. Furthermore, cryptoleo.com reserves the right to implement special limits on particular Player accounts.
9.8. Any bet (including Live bets) placed on an event, the outcome of which is already known at the moment when the bet is placed, is considered invalid and will be refunded. It will also be excluded from system and accumulator bets. If cryptoleo.com suspects that a winning bet might have been placed by the Customer knowingly after the event has started, the Betting Company reserves the right to refund the bet within three days following the beginning of the sporting event.
9.9. Bets are accepted only from Customers who agree with these Rules established by the Company. By placing a bet, the Customer confirms that they have read the Rules and agree with them. Accepted bets cannot be changed or canceled, except for the cases referred to in these Rules. Therefore, the Customer placing a bet is solely responsible for the accuracy of its details.
9.10. Bets are not accepted from Customers who;
9.10.1. have not reached either the minimum age required for participation in gambling activities according to the legal system of the country where they reside, or 18 years of age, whichever is higher;
9.10.2. participate in the events on which they are betting (athletes, coaches, referees, etc.) or act in agreement with the event participants;
9.10.3. are representing the interests of other betting companies or are affiliated with other bookmakers;
9.10.4. are trying to gain or have managed to gain an unfair advantage over the Betting Company, for example, by placing repeated bets with the purpose of exceeding the maximum stake limit set by the Company;
9.10.5. are under influence of drugs or alcohol, or are incapacitated and unable to make their own decisions;
9.10.6. are partially incapacitated according to their country's legislation;
9.10.7. have refused to provide their personal and identification details.
The above cases cannot be the basis for cancellation or refunds of accepted bets.
9.11. A bet is considered to be accepted as soon as the Company confirms the bet. All accepted bets are displayed in the Bet History menu. Sometimes bets can take a while to appear in the Bet History. In the case of possible disputes, the time when the bet was registered in the Company system is considered the most accurate. If the Customer has not received a confirmation of their bet, the bet is considered accepted if it is displayed in the Bet History. In any case, when placing a bet, downloading the cryptoleo.com application, regardless of the resource used (via the Internet or mobile services), opening an account, using an existing account, participating in any games, or accepting any prize, the Customer confirms their consent with the current version of the Rules and acts according to these Rules.
9.12. The Customer is obliged to bet only on their own behalf. Repeated bets containing identical selections by one or several Customers can be declared void by cryptoleo.com. In the case where the Company is confident that there was collusion between Customers or if suspicious bets were placed by one or more Customers within a short period of time, such bets can be declared void and canceled even after the official settlement of the bets.
9.13. The Customer is the only person who is responsible for their bets. The Customer is obliged to make sure that the details of their bet are correct. As soon as the bet is placed and confirmed as accepted, it cannot be changed or canceled by the Customer. Before any bet is accepted it is clearly displayed on the screen and the Customer's password is requested as proof that they agree with the terms of the bet. After the bet is accepted, it is impossible to make amendments. cryptoleo.com does not provide any guarantees regarding "lost" or "duplicate" bets placed by Customers.
9.14. If the Player intends to demand that their lost bets be made void and refunded by the Company, claiming that those bets were placed after the actual start of an event, except for Live bets, such requests must be presented within a three-day period from the actual start of the event and supported by documents (the Player must present an official document which confirms the actual start time of the event on which the bet was placed).
9.15. In the case of disputes concerning the start time of an event, if the official regulators of the corresponding tournament/event cannot provide (or do not have) the relevant information, cryptoleo.com information about the start time of the event is considered to be correct for bet settlement purposes.
9.16. Communication failures or other technical failures on the Customer's side are not considered the basis for bet cancellation if the bet is registered on the Company server.
9.17. Loss of a password cannot be the basis for the cancellation of bets or the cancellation of money withdrawal requests.
9.18. cryptoleo.com reserves the right to deny the Customer access to the account if automatic robot betting is detected.
9.19. The Company has the right to decline bets by any Customers without giving any reasons, as well as by those who violate the Rules, and reserves the right to close or temporarily block accounts of specific Customers without prior notice.
9.20. The Company does everything in its power to obtain information from official sources (during an event or after it is finished). If for any reason this information is inaccessible or the official sources contain obvious errors, bets will be settled on the basis of other open alternative sources, for example, a video recording, etc.
9.21. In the case of any claims or disputes from Customers and their representatives, the obligations of the Company are limited to the size of the Customer's stake and/or their possible winnings.
9.22. In the case of any disputes or claims, the cryptoleo.com database has priority over any other data.
9.23. More detailed information about bets on specific sports is presented in the "Sports" section of these Rules.
9.24. It is forbidden to include different markets/outcomes relating to the same match or the same player within one tournament (for example, "to win the tournament" and "to win the match") in accumulator and system bets, even if the outcomes are not directly related to each other. If the Customer includes more than one bet of any type on the same match in an accumulator or system, the accumulator or system will be void even if the computer program for accepting the bet did not block the bet when accepting it.
9.25. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were canceled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
9.26. When betting on teams to get through the group stage of a tournament, bets on only one team per group are permitted within a multiple or system bet. If bets on more than one team in a group getting through the group stage are included in the same multiple or system bet, such bets will be void even if they were not blocked at the time of bet acceptance by the computer system.
9.27. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were canceled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
9.28. The Website Administration does not recommend that two or more Players place bets using the same IP address (the same computer or the same local area network), in order to avoid the suspicion of collusion (fraud). The Administration has the right to block the Players' accounts in these cases, and ask them to send proof of identity. If two or more Customers intend to use the same IP address, they must inform the Administration beforehand, explaining the reasons for doing so and get the Administration's approval.
9.29. Total type is "Total of three outcomes", which can be applied to all sports according to their specific rules. In Total of three outcomes, players must predict the number of goals, pucks, points or games scored (thrown, earned or played) by teams or participants of the event. To win, players have to predict whether the goals/points scored/earned/played will be over or under the goals/points specified in the total markets, or whether they will be exactly as specified. If the outcome matches the markets offered by the Betting Operator under Total of three outcomes, bets placed on over and under will be deemed lost and bets on equal to are deemed to be won.
1.1. The Company offers bets on match winner and handicap bets. If, after the handicap is applied, the result of the match is a draw, the bet will be void.
1.2. The Company also offers bets on the total number of points scored ("Total") in a match. If the result is equal to the designated total, the bet will be void.
1.3. We also offer bets on the total number of points scored by a team. If the result is equal to the designated total for that team, the bet will be void.
1.4. Head-to-Head. When placing such bets, customers need to predict which team, from two teams with an equal handicap, will finish the match with a higher points margin. If both teams' points margins are the same, the bet will be void.
1.5. Who will score more? When placing such bets, customers need to choose two matches with both an equal total and odds on that total and specify in which match more points will be scored. If the total number of points scored in both matches is the same, the bet will be void.
1.6. Overtime is included in all bets on American football, unless stated otherwise. Exceptions to this include: bets on "first half/match", "winning margin" and bets on the fourth quarter.
1.7. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company's bet acceptance software.
1.1. The Company offers bets on the match (series) winner, the match (series) total, the match (series) handicap, and who will be the first to win "n" points in a match (series).
1.2. Head-to-Head. When placing such bets, customers need to predict which athlete will get the best result in a given round of the competition.
1.3. All bets placed on an outright winner remain valid. In the event that a match was started but wasn't finished for any reason, outcomes resolved before a stoppage of play are used for bet settling, whereas other bets are void.
1.4. Handicap and Total bets are settled using points awarded in a shooting round.
1.5. If a declared match participant is replaced before the start of the match (series), bets on this match are void.
1.1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.
1.2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes' final standing, bets are void.
1.3. Athletes' final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.
1.4. It is forbidden to include interrelated markets/outcomes on the same race in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company's bet acceptance software.
1.1. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw' option, for which only regular time is taken into consideration.
1.2. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.
1.3. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.
1.4. In the event of a change of venue, bets which have already been placed on the match will be valid, provided that the home team is still designated as such.
1.5. The Company offers the following markets on AFL (Australian Football League):
1.5.1. Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1', ‘Team 2' and a ‘Draw', only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
1.5.2. Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
1.5.3. Handicap. If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).
1.5.4. Individual Total (Team Total). When placing ‘Individual Total' (‘Team Total') bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
1.5.5. Which half will have more points scored? Overtime is taken into account for calculating the points total of the second half. Regular time must be played in full in order for bets to be valid.
1.5.6. Which quarter will have more points scored? All four quarters of the match must be played in full for bets to be settled. Overtime is taken into account to settle bets placed on the 4th quarter.
1.5.7. What will the margin of victory be? If the match is abandoned and not finished within 25 hours, all bets on this market will be void.
1.5.8. Odd/Even Total.Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
Bets on the outcomes of sets which have not been played will also be void.
In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.
Example:
A match is abandoned with a score of 15:10 in the 3rd set.
Team 1 forfeits.
Team 1 - Team 2 1-1 (21-15, 17-21, 15-10).
Minimum Match Total = 105 points (74 from sets already played+ 31 minimum total points that could have been scored in the 3rd set) (21:15, 17:21, 21:10).
Minimum Individual Total of Team 1 (IT1) = 53.
Minimum Individual Total of Team 2 (IT2) = 46.
Based on this, bets on outcomes are settled as follows:
Match Bets:
Match winner: "Team 1 to win" - loss; "Team 2 to win" - win.
Set betting - 2:0, 0:2 - loss, 2:1, 1:2- void (refund).
Total: bets on totals with a value lower than 105 stand. Bets on totals with a value higher than 105, will be void.
Individual Total (Team 1): bets on an "IT1" with a value lower than 53 will stand. Bets on an "IT1" with a value higher than 53 will be void.
Individual Total (Team 2): bets on an "IT2" with a value lower than 46 will stand. Bets on an "IT2" with a value higher than 46 will be void.
Sets Handicap: bets on the following handicaps ‘-1,5/+1,5', ‘+1,5/-1,5' will stand;
Handicap: In this example, the maximum possible handicaps for the match are as follows:
a) 2-1 (21-15, 17-21, 21-10) - Team 1 winning by a margin of 13 points;
b) 1-2 (21-15, 17-21, 15-21)- Team 2 winning by a margin of 4 points.
Based on this, outcomes for handicaps ranging from ‘-12,5/+12,5' to ‘+3,5/-3,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 3rd set:
Set winner bets: "Team 1 to win" - void; "Team 2 to win" - void.
Total: The minimum possible total number of points which could have been scored when play was stopped is 31. Bets on totals with a value lower than 31 will be valid. Bets on totals with a value higher than 31 will be void.
Handicap: In this example, the maximum possible points difference for both teams in this set is as follows:
a) 21:10 - Team 1 winning by a margin of 11 points;
b) 15:21 -Team 2 winning by a margin of 6 points.
Based on this, outcomes for handicaps ranging from ‘-10,5/+10,5' to ‘+5,5/-5,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
"Individual Total" (Team 1): bets on an "IT1" in the set with a value lower than 15 will stand. Bets on an "IT1" in the set with a value higher than 15 will be void.
"Individual Total" (Team 2): bets on an "IT2" in the set with a value lower than 10 will stand. Bets on an "IT2" in the set with a value higher than 10 will be void.
"Correct Score ": bets on outcomes which have been determined (e.g. 13:21) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
"Set Result": bets on outcomes which have been determined (e.g. Team 2 to win by 8-11 points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
Customers can bet on the following markets for Badminton:
Match bets:
"Match Winner" - Who will win the match.
"Sets Score" - The exact score based on the number of sets won by both players/teams in the match.
"Total" - Total number of points to be scored in the match.
"Individual Total"- Total number of points to be scored by a specific player/team in the match.
"Sets Handicap" - Handicap bet on the number of sets to be won/lost by teams in the match.
"Handicap" - Points-based handicap bet on the match.
"Odd/Even Total" - Whether the total number of points in the match will be odd/even.
Bets on a set:
"Set winner" - Who will win the set.
"Total" - How many points will be scored in the set.
"Individual Total" - Total number of points to be scored in the set by a specific player/team.
"Handicap" - Points-based handicap bet on the set.
"Odd/Even Total" - Whether the total number of points in the set will be odd/even.
"Race to "n" points" - Who will be the first to win a specific number of points in the set.
"Who will win Point No. "n"?" - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.
"Correct Score" - What will the correct points score be in the set.
"Set Result" - Who will win the set and by what margin.
"Who will be in the lead after "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.
5.1. Winner. Customers need to predict a match winner. Bets only include regulation time and overtime is not taken into account for bet settling purposes.
5.2. Total. If the total number of goals scored in the match is equal to the designated total, bets will be void. The same applies to the individual total of a team or a player.
5.3. Individual Total (Team Total). If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.
5.4. Handicap. If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)
5.5. Which team will score first? Customers need to predict which team will score the first goal. If a team scores an own goal, this goal is deemed to have been scored by the opposing team. If a match ends in a goalless draw (0-0), bets on the first goal lose.
5.6. Which team will score the last goal? Customers need to predict which team will score the last goal in a match. Bets only include regulation time. Overtime is not taken into account.
5.7. Who will be the first to score 5 (10/15/20) goals in the match? Customers need to predict which team will be the first to score a specified number of goals. If the specified number of goals is not scored by the end of the match, all bets on this market will be void.
5.8. Double Chance. The following outcomes are possible for this market:
5.8.1. 1X - if a match ends in either a home team win or a draw, bets on this outcome win.
5.8.2. X2 - if a match ends in either an away team win or a draw, bets on this outcome win.
5.8.3. 12 - if a match ends in an away or a home team win, bets on this outcome win.
5.9. Period/Match. Customers need to predict the result of the first half and the final result of the match. The following letters are used to indicate results in the period/match markets: W - win, X - draw. For such bets, the result of the first half is stated first and is followed by the final result of the match. Customers are not allowed to include more than one ‘period/match' result in multiple or system bets.
5.10. In which half will more goals be scored? If an equal number of goals are scored in each half, bets on this market are void.
5.11. Odd/Even Total. Also includes Odd/Even Team 1 (Team 2) Total. If the total score is 0, the total is deemed to be ‘even.'
In the event that a match is started, but interrupted after the first set and not finished due to any reason, such as a participant forfeiting/being disqualified, match winner bets stand. Bets on outcomes which have been determined when play is stopped also stand. Bets placed on undetermined (unplayed) outcomes will be void.
Bets on the outcomes of sets which have not been played will also be void.
In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.
Example: A match is abandoned with a score of 10:5 in the 3rd set.
Team 1 forfeits.
Team 1 - Team 2 1-1 (21-19, 17-21, 10-5).
Minimum Match Total = 98 points (78 from sets already played + 20 minimum total points that could have been scored in the 3rd set).
Minimum Individual Total of Team 1 (IT1) = 48.
Minimum Individual Total of Team 2 (IT2) = 45.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: "Team 1 to win" - loss; "Team 2 to win" - win.
Odd/Even Total - payout at odds of 1.00 (refund).
Set betting - 2:0, 0:2 - loss, 2:1, 1:2- void (refund).
Total: bets on totals with a value lower than 98 stand. Bets on totals with a value higher than 98, will be void.
Individual Total (Team 1): bets on an "IT1" with a value lower than 48 will stand. Bets on an "IT1" with a value higher than 48 will be void.
Individual Total (Team 2): bets on an "IT2" with a value lower than 45 will stand. Bets on an "IT2" with a value higher than 45 will be void.
Sets Handicap: bets on the following handicaps ‘-1,5/+1,5', ‘+1,5/-1,5' will stand;
Handicap: In this example, the maximum possible handicaps for the match are as follows:
a) 2-1 (21-19, 17-21, 15-5) - Team 1 winning by a margin of 8 points;
b) 1-2 (21-19, 17-21, 10-15)- Team 2 winning by a margin of 7 points.
Based on this, outcomes for handicaps ranging from ‘-7,5/+7,5' to ‘+6,5/-6,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 3rd set:
Set Winner bets: "Team 1 to win" - void; "Team 2 to win" - void.
Total: The minimum possible total number of points which could have been scored when play was stopped is 20. Bets on totals with a value lower than 20 will be valid. Bets on totals with a value higher than 20 will be void.
Handicap: In this example, the maximum possible points difference for both teams in this set is as follows:
a) 15-5 - Team 1 winning by a margin of 10 points;
b) 10-15 - Team 2 winning by a margin of 5 points.
Based on this, outcomes for handicaps ranging from ‘-9,5/+9,5' to ‘+4,5/-4,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
"Individual Total" (Team 1): bets on an "IT1" in the set with a value lower than 10 will stand. Bets on an "IT1" in the set with a value higher than 10 will be void.
"Individual Total" (Team 2): bets on an "IT2" in the set with a value lower than 5 will stand. Bets on an "IT2" in the set with a value higher than 5 will be void.
"Correct Score ": bets on outcomes which have been determined (e.g. 8-15) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
"Set Result": bets on outcomes which have been determined (e.g. Team 2 to win by 8-11 points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
6. Customers can bet on the following markets for Beach Volleyball:
Match bets:
"Match Winner" - Who will win the match.
"Sets Score" - The exact score based on the number of sets won by both teams in the match.
"Total" - Total number of points to be scored in the match.
"Individual Total" - Total number of points to be scored by a specific team in the match.
"Sets Handicap" - Handicap bet on the number of sets to be won/lost by teams in the match.
"Handicap" - Points-based handicap bet on the match.
"Odd/Even Total" - Whether the total number of points in the match will be odd/even.
Bets on the set:
"Set Winner" - Who will win the set.
"Total" - How many points will be scored in the set.
"Individual Total" - Total number of points to be scored in the set by a specific team.
"Handicap" - Points-based handicap bet on the set.
"Odd/Even Total" - Whether the total number of points in the set will be odd/even.
"Race to "n" points" - Who will be the first to win a specific number of points in the set.
"Who will win Point No. "n"?" - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.
"Correct Score" - What will the correct points score be in the set.
"Set Result" - Who will win the set and by what margin.
"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.
4.1. Match winner. Customers need to predict the winner of a match. Bets on the match winner are accepted on the understanding that the player in question will take part in the match. If a player forfeits before the match, all match winner bets will be void. If a player either forfeits or is disqualified during the match, all match winner bets stand.
4.2. End Winner. Customers need to predict the winner of an end. If the end starts, but is interrupted due to a player forfeiting/being disqualified, end winner bets stand. Bets on the outcomes of any remaining ends which have not been played will be void.
1. Customers can place bets on the outcomes of elections, contests and other such events which take place in different countries.
2. Bets on the following markets may be placed in the ‘Political Events' section of our website:
2.1. Whether a political party will win a certain percentage of votes in an election.
2.2. Whether a candidate will win a certain percentage of votes in an election.
2.3. Head-to-head comparison of the percentage of votes to be won by parties or candidates in an election.
3. Customers may also place bets on the following markets in the ‘Contests' section of our website:
3.1. Bets on the winner of a specific contest/award (e.g., ‘Miss Universe' winner, Ballon d'Or winner etc.).
3.2. Whether a nominee will win a certain percentage of votes in a contest or an award category.
3.3. Head-to-head comparison of the percentage of votes to be won by different nominees in a contest. Further information on additional markets for elections, contests and other such events can be found in the daily betting section.
1. All bets on football include regulation time and do not include either penalties or extra time. Exceptions, however, may be made in special circumstances, more information on which can be found in these rules and on the cryptoleo.com website. For betting purposes, regulation time includes injury (stoppage) time. Therefore, bets on outcomes in each half include injury time.
2. Customers can place bets on the following: match winner, draw/no draw, team not to lose and handicap bets.
3. Customers can also place bets on the total number of goals to be scored in the match (‘total'). If the result is equal to the designated bet total, bets will be void.
4. Customers can also place bets on a player's goals total, as well as the total number of yellow cards to be received by a player (both types are classed as ‘individual total' or ‘player total'). If the result is equal to the designated bet total, bets will be void. Bets can only be placed on players who are in the starting lineup. Any bets on players who participate in a match as a substitute or who do not take part in a match will be void. Only goals scored in the opposing team's goal count towards a player's individual total.
5. Customers can also place bets on teams' qualification for the next round for cup competitions consisting of several matches. Whether or not a team qualifies for the next round of a competition is determined on the basis of the results of all matches (legs) which have been played in the previous round. If neither of the two teams has progressed to the next round by the end of regulation time, qualification is decided by extra time and/or penalties.
6. The Highest Scoring Half (for most leagues and assorted other matches.) Customers need to predict in which half more goals will be scored.
7. Match Score. Customers need to predict the score of a match. It is prohibited to include more than one match score bet on the same match in multiples and system bets.
8. Half time/ Full time. Customers need to predict the result at the end of the first half and the final whistle. The following abbreviations are used on the website to indicate outcomes: ‘W' for win, ‘X' for draw. The result at the end of the first half is shown first, and is followed by the final result of the match. It is prohibited to include more than one HT/FT outcome for the same match in multiples and system bets.
9. Customers can place bets on the winner and the ‘total' of the first half.
10. Customers can place bets on the winner and the ‘total' of the second half.
11. Both teams to Score. Customers can place bets on both teams to score a goal in the match, or at least one team not to score. If the final score is 0-0, bets on "at least one team not to score" win.
12. The time of the first goal. Customers need to predict the time interval (from those displayed in the betting section) in which the first goal will be scored. If a match ends in a 0-0 draw, all ‘First Goal' bets lose.
13. ‘Which team will score the first goal' and ‘will a chosen player score or not?'. Customers need to predict which team will score first. If a team scores an own goal, the goal is deemed to have been scored by the opposing team. If a match ends in a 0-0 draw, all bets on which team will score first lose.
Bets on whether a player will score can only win if a player participates in the match and scores/doesn't score. Own goals are not taken into account for this betting market. If a player doesn't participate in a match, bets on this player will be void (settled at odds of 1.00). Furthermore, this betting market only applies to players who are in the starting line-up. Therefore, bets placed on a player who comes on as a substitute will be void.
14. Who will get the first yellow card (YC)? Customers need to predict the team whose player will get the first yellow card. For betting purposes, only yellow cards shown to players on the pitch, and not those on the substitutes' bench count. If no yellow cards are shown, bets will be void and excluded from multiples and system bets.
15. When will the first yellow card be shown? Customers need to predict the time interval (from those displayed in the betting section) in which the first yellow card will be shown to either a goalkeeper, an outfield player or a substitute (who has entered the field of play). For betting purposes, only yellow cards shown to players on the pitch, and not those on the substitutes' bench, count.
16. When will the last yellow card be shown? Customers need to predict the time interval (from those displayed in the betting section) in which the last yellow card will be shown to either a goalkeeper, an outfield player or a substitute (who has entered the field of play). For betting purposes, only yellow cards shown to players on the pitch, and not those on the substitutes' bench, count.
17. Total number of yellow cards, corners, shots on target, shots off target, goal kicks, offsides, throw-ins, times the woodwork will be hit, penalties or total teams' ball possession. Customers need to predict if the total number of yellow cards, corners, shots on target, shots off target, goal kicks, offsides, throw-ins, times the woodwork will be hit, penalties or total teams' ball possession will be higher or lower than the designated number. If the result is equal to the designated total, bets will be void. Second yellow cards which result in a player being sent-off are not included in such bets. For betting purposes, only yellow cards shown to players on the pitch, and not those on the substitute's bench, count.
For bets on the total number of times the woodwork will be hit, only shots which hit the post/crossbar and stay in play (by making contact with a player, a referee, the other post or the crossbar) count. A shot is not taken into account if the ball hits the post/crossbar after a stoppage in play, if the ball goes out of play after hitting the post/crossbar or if the ball crosses the line after hitting the post/crossbar (in which case the shot counts as a goal.)
For bets on the total number of shots on goal (on target), shots which hit the woodwork do not count.
For bets on penalties, customers need to predict whether there will be a penalty in the match or not.
18. The first corner. Customers need to predict which team will win the first corner. If there are no corners in the match, bets will be void and excluded from multiples and system bets.
19. When will the first corner be taken? Customers need to predict the time interval (from those displayed in the betting section) in which the first corner will be taken.
20. Red Card (Sending Off). Customers need to predict whether at least one player (either from the starting line-up or a substitute) will be shown a red card. For betting purposes, red cards shown to members of coaching/medical teams do not count.
21. First substitution. Customers need to predict which team will be the first to make a substitution. If no substitutions are made, bets will be void. If both teams make a substitution at the same time or during the half-time interval, bets will be void.
22. Total number of fouls in a match. Customers need to predict whether the number of fouls in a match will be higher or lower than a specified number. If the result is equal to the designated total, bets will be void.
23. The total number of yellow cards to be shown in a round of fixtures for a chosen league. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or canceled, bets will be void. Second yellow cards which result in a player being sent-off do not count.
24. Total number of red cards to be shown in a round of fixtures for a chosen league. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or canceled, bets will be void.
25. Total number of penalties in a round of fixtures for a chosen league. For betting purposes, missed penalties count. If the result is equal to the designated total, bets will be void. If one or more matches from a round of fixtures are rescheduled or canceled, bets will be void.
26. Total number of goals to be scored in a round of fixtures for a chosen league. If the result is equal to the designated bet total, bets will be void. If one or more matches from a round of fixtures are rescheduled or canceled, bets will be void.
26.1. Double (Brace). Customers need to predict whether a player will score two goals in a match.
26.2. Hat-Trick. Customers need to predict whether a player will score three goals in a match. If a player scores a hat-trick, bets on a ‘Double' loss.
26.3. Poker. Customers need to predict whether a player will score four goals in a match. If a player scores four goals in a match, ‘Hat-Trick' and ‘Double' bets lose.
26.4. Penta-Trick. Customers need to predict whether a player will score five goals in a match. If a player scores five goals in a match, ‘Poker', ‘Hat-Trick' and ‘Double' bets lose.
27. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company's bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.
28. Other football markets can be offered in the betting section of the website.
29. World Cup and European Championship ‘Head-to-Head' bets are subject to the following rules:
29.1. If both teams are eliminated from either tournament at the same knockout stage of the competition, ‘Head-to-Head' bets will be void.
29.2. If both teams are eliminated at the group stage of either tournament, the team which finishes highest in their group is deemed to be the winner.
29.3. If both teams finish in the same position in their groups, ‘Head-to-Head' bets will be void.
30. Bets on the outcome of the first half of a match include the first 45 minutes, as well as any injury (stoppage) time. If the first half is not finished, bets will be void (refunded).
31. For betting purposes, all yellow or red cards shown, as well as any other events, which occur after the final whistle has been blown, do not count. All yellow or red cards, as well as any other events, which occur during the half-time interval, are included in the overall match results, but do not count for bets placed on the first or second half of a match.
32. In friendly games, the terms ‘home team' and ‘match format' are for informational purposes only and are not considered as grounds to avoid bets. Bets on the first half of the match are settled according to the recorded results of the first half of the match, as well as any added injury time.
33. Customers may place ‘Home vs Away' bets on the results of a round of fixtures, a matchday or several matchdays. Customers need to predict whether the difference in goals scored by ‘home' and ‘away' teams will be higher or lower than the designated handicap.
34. ‘Matchday/Round of Fixtures Total'. Customers need to predict whether the total number of ‘home'/'away' goals will be higher or lower than the designated total.
35. If one or more matches are interrupted and are not finished within 25 hours of starting, all ‘Home vs Away', ‘Matchday/Round of Fixtures total'' bets will be void.
36. ‘Home vs Away', ‘Round of Fixtures Total' and ‘Matchday Total' bets cannot be combined with other markets related to the same round of fixtures as part of a multiple or system bet.
37. Customers can also place bets on penalty shootouts.
37.1. A penalty shootout is a method of determining the winner of a match which ends in a draw (this can be either a single match or a match with two or more legs) where such an outcome is not permitted by the rules of the competition. Each team takes five shots in turns (ABAB) (ABBA). If one team has an insurmountable lead, the shootout ends. If a winner has not been determined after both teams have taken 5 penalties, the shootout goes to sudden death. The rules of penalty shootouts are the same as for penalties taken during regulation time in the match.
37.2. Penalty kicks are taken from the penalty spot (which is 11m from the goal).
38. Customers can place bets on the following penalty shootout markets:
38.1. Qualification for the Next Round/Tournament Winner (Team 1/Team 2)
38.2. Total Number of Penalties (over/under). Customers need to predict whether the total number of penalties to be taken by both teams in a shootout will be higher or lower than a designated total.
38.3. Outcome of the Last Penalty (scored/missed) - the last penalty in a shootout will or will not be scored
38.4. To Take Last Penalty (Team 1/Team 2)
38.5. Number of Penalty Shots (6, 7, 8, 9, 10, 12 +) Customers need to predict the exact number of penalties to be taken in a shootout.
38.6. Outcome of Penalty ‘N'. Customers need to predict the outcome of a specific penalty (will it be scored, hit the woodwork, go wide or be saved by the goalkeeper.) ‘N' refers to the number of a specific penalty taken by either team.
38.7. Scored. This refers to a penalty attempt which results in a goal being scored (either directly from the penalty, via a rebound off the goalkeeper or the ball bouncing into the net from the post or crossbar).
38.8. Saved by the Goalkeeper. This refers to a penalty attempt which is saved by the goalkeeper (i.e. when the goalkeeper catches the ball in their hands, deflects the ball away from the goal and back onto the pitch, hits the ball out of bounds, or deflects the ball to the woodwork without the ball crossing the line).
38.9. Miss. This refers to a penalty attempt which is off-target (i.e. over or wide of the goal) and/or does not touch the goalkeeper.
38.10. Hit the Woodwork. This refers to a penalty attempt which results in the ball hitting the woodwork (post or crossbar) without touching the goalkeeper or resulting in a goal.
1. 'Tournament Winner'. The golfer who takes first place in a tournament is deemed to be the winner.
1.1. If two or more competitors are tied at the end of a game, the winner of the tournament is usually determined by a ‘sudden death' playoff. In this case, the golfer who wins the playoff is deemed to be the winner of the tournament. All other competitors take second place.
1.2. In some tournaments, officials may ask competitors to play on for a specified number of additional holes to determine the winner. In such cases, the golfer with the lowest score over these holes is deemed to be the winner. All other competitors take second place.
2. 'Head-to-head'. Customers need to predict which golfer (from a designated pair) will finish higher. The golfer who completes a full round (18 holes) with the fewest points is deemed to be the winner.
2.1. If a competitor starts a game, but fails to play all 18 holes, they are deemed to have lost irrespective of the score. The game is deemed to have started from the moment the first stroke is hit. If a competitor forfeits before a game starts, bets on all the competitors from their group will be void.
2.2. If the group who originally started the game reforms at any point during the match, bets on them will stand.
3. If the start of a tournament is rescheduled or a game is delayed during a tournament, all bets stand for 48 hours. If an event is postponed for more than 48 hours, all bets will be void.
5.1. Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1', ‘Team 2' and a ‘Draw', only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
5.2. Total. If the total number of goals scored in the match is equal to the designated total, bets will be void.
5.3. Individual Total (Team Total). If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.
5.4. Handicap.If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)
6.1. Match Result (No Draw). Customers need to predict the outcome of a match. When there is a draw in Korfball, the game keeps going until a ‘Golden Goal' is scored, unless otherwise stated (e.g. in friendly matches).
6.2. Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
6.3. Handicap. If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).
6.4. Individual Total (Team Total). When placing ‘Individual Total' (‘Team Total') bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
6.5. Odd/Even Total. Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
6.6. Double Chance(for the first half of the match only). The following outcomes are possible for this market:
6.6.1. 1X - if the first half ends in either a home team win or a draw, bets on this outcome win.
6.6.2. X2 — if the first half ends in either an away team win or a draw, bets on this outcome win.
6.6.3. 12 — if the first half ends in an away or a home team win, bets on this outcome win.
5.1. Match Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1', ‘Team 2' and a ‘Draw', only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
5.2. Total. If the total number of goals in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
5.3. Individual Total (Team Total). If the total number of goals scored by the team is equal to the designated bet total, bets are void.
5.4. Handicap. If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).
5.5. Odd/Even Total. Team 1 (Team 2) Total odd/even. If the total number of goals is 0, bets on an "Even" total win.
(Formula 1, MotoGP, German DTM, WTTC, Superbike, Supersport and Trial).
7.1. Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1', ‘Team 2' and a ‘Draw', only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
7.2. Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
7.3. Handicap. If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).
7.4. Individual Total (Team Total). When placing ‘Individual Total' (‘Team Total') bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
7.5. Odd/Even Total. Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
6.1. Bets on the outcomes of sets which have not been played will be void.
6.2. In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.
Example:
A match is abandoned with a score of 8:5 in the 4th set. Player 2 forfeits.
Player 1 - Player 2 2:1 (11:9, 12:14, 11:7, 8:5).
Minimum Match Total = 80 points (64 from sets already played + 16 minimum total points that could have been scored in the 4th set).
Minimum Individual Total for Player 1 (ITP1) =42.
Minimum Individual Total for Player 2 (ITP2) =35.
Based on this, bets on outcomes are settled as follows:
Match Bets:
Match Winner: Player 1 to win - win; Player 2 to win - loss.
Total Odd/Even - void (refund).
Set betting - 3:0, 0:3, 1:3 - loss, 3:1, 3:2, 2:3 - void.
Total: bets on totals with a value lower than 80 will stand. Bets on totals with a value higher than 80 will be void.
Individual Total (P1): bets on an ‘ITP1' with a value lower than 42 will stand. Bets on an ‘ITP1' with a value higher than 42 will be void.
Individual Total (P2): bets on an ‘ITP2' with a value lower than 35 will stand. Bets on an ‘ITP2' with a value higher than 35 will be void.
Sets Handicap: bets on "-2,5/+2,5", "+1,5/-1,5", "+2,5/-2,5" will stand. Bets on ‘-1,5/+1,5' will be void.
Handicap: In this example, the maximum possible handicaps for the match are as follows:
a) 3:2 (11:9, 12:14, 11:7, 8:11, 11:0) Player 1 winning by a margin of 12 points;
b) 2:3 (11:9, 12:14, 11:7, 8:11, 0:11) Player 2 winning by a margin of 10 points;
Based on this, outcomes for handicaps ranging from ‘-11,5/+11,5' to ‘+9,5/-9,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 4th set:
Set winner - void.
Total: The minimum possible total number of points which could have been scored when play was stopped is 16. Bets on totals with a value lower than 16 will be valid. Bets on totals with a value higher than 16 will be void.
Handicap: Outcomes for handicaps ranging from ‘-5,5/+5,5' to ‘+2,5/-2,5' cannot be determined and the relevant bets will be void.
All the other handicap bets will stand.
"Individual Total" (P1): bets on an ‘ITP1' in the set with a value lower than 8 will stand. Bets on an ‘ITP1' in the set with a value higher than 8 will be void.
"Individual Total" (P2): bets on an ‘ITP2' in the set with a value lower than 5 will stand. Bets on an ‘ITP2' in the set with a value higher than 5 will be void.
7. Customers may bet on the following squash markets:
Match bets:
"Match Winner" - Who will win the match.
"Sets Score" ("Set Betting") - The exact score based on the number of sets won by both players in the match.
"Total" - Total number of points to be scored in the match.
"Individual Total" - Total number of points to be scored by a specific player in the match.
"Sets Handicap" - Handicap bet on the number of sets to be won/lost by players in the match.
"Handicap" - Points-based handicap bet on the match.
"Odd/Even Total" - Whether the total number of points in the match will be odd/even.
Bets on the set:
"Set Winner" - Who will win the set.
"Total" - How many points will be scored in the set.
"Individual Total" - Total number of points to be scored in the set by a specific player.
"Handicap" - Points-based handicap bet on the set.
"Odd/Even Total" - Whether the total number of points in the set will be odd/even.
"Race to "n" points" - Who will be the first to win a specific number of points in the set.
"Who will win Point No. "n"?" - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.
"Who will lead with the match total of "n" points" - dWho will be in the lead after a certain number of points have been scored by the teams in the set.
6.1. Bets on the outcomes of sets which have not been played will also be void.
6.2. In the event of an interrupted set, the set total is calculated according to the minimum total number of points that could have been scored when play was stopped. The overall total for the match is calculated by adding the total number of points scored in previous sets to the minimum possible points total that could have been scored in sets that were not finished/not played when play was stopped. Handicap bets on interrupted (uncompleted) set(s) and match handicap bets are calculated in the same way.
Example:
A match is abandoned with a score of 8:5 in the 4th set. Player 2 forfeits.
Player 1 - Player 2 2:1 (11:9, 12:14, 11:7, 8:5).
Minimum Match Total = 80 points (64 from sets already played + 16 minimum total points that could have been scored in the 4th set).
Minimum Individual Total for Player 1 (ITP1) =42.
Minimum Individual Total for Player 2 (ITP2) =35.
Based on this, bets on outcomes are settled as follows:
Match Bets:
Match Winner: Player 1 to win - win; Player 2 to win - loss.
Total Odd/Even - void (refund).
Set betting - 3:0, 0:3, 1:3 - loss, 3:1, 3:2, 2:3 - void.
Total: bets on totals with a value lower than 80 will stand. Bets on totals with a value higher than 80 will be void.
Individual Total (P1): bets on an ‘ITP1' with a value lower than 42 will stand. Bets on an ‘ITP1' with a value higher than 42 will be void.
Individual Total (P2): bets on an ‘ITP2' with a value lower than 35 will stand. Bets on an ‘ITP2' with a value higher than 35 will be void.
Sets Handicap: bets on "-2,5/+2,5", "+1,5/-1,5", "+2,5/-2,5" will stand. Bets on ‘-1,5/+1,5' will be void.
Handicap: In this example, the maximum possible handicaps for the match are as follows:
a) 3:2 (11:9, 12:14, 11:7, 9:11, 11:0) Player 1 winning by a margin of 13 points;
b) 2:3 (11:9, 12:14, 11:7, 8:11, 0:11) Player 2 winning by a margin of 10 points;
Based on this, outcomes for handicaps ranging from ‘-12,5/+12,5' to ‘+9,5/-9,5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 4th set:
Set winner - void.
Total: The minimum possible total number of points which could have been scored when play was stopped is 16. Bets on totals with a value lower than 16 will be valid. Bets on totals with a value higher than 16 will be void.
Handicap: Outcomes for handicaps ranging from ‘-5,5/+5,5' to ‘+2,5/-2,5' cannot be determined and the relevant bets will be void. All the other handicap bets will stand.
"Individual Total" (P1): bets on an ‘ITP1' in the set with a value lower than 8 will stand. Bets on an ‘ITP1' in the set with a value higher than 8 will be void.
"Individual Total" (P2): bets on an ‘ITP2' in the set with a value lower than 5 will stand. Bets on an ‘ITP2' in the set with a value higher than 5 will be void.
7. Customers may bet on the following table tennis markets:
Match bets:
"Match Winner" - Who will win the match.
"Sets Score" ("Set Betting") - The exact score based on the number of sets won by both players in the match.
"Total" - Total number of points to be scored in the match.
"Individual Total" - Total number of points to be scored by a specific player in the match.
"Sets Handicap" - Handicap bet on the number of sets to be won/lost by players in the match.
"Handicap" - Points-based handicap bet on the match.
"Odd/Even Total" - Whether the total number of points in the match will be odd/even.
Bets on the set:
"Set Winner" - Who will win the set.
"Total" - How many points will be scored in the set.
"Individual Total"- Total number of points to be scored in the set by a specific player.
"Handicap" - Points-based handicap bet on the set.
"Odd/Even Total" - Whether the total number of points in the set will be odd/even.
"Race to "n" points" - Who will be the first to win a specific number of points in the set.
"Who will win Point No. "n"?" - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.
"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.
1. If one of the declared competitors is replaced by another player before the start of a match, bets on this match will be void (except for bets on team matches/competitions). For bets on team matches/competitions, if one or more competitors are replaced by other players for any reason, bets on a team's victory stand.
2. A match is deemed to have taken place after the first point is won. If the first point isn't won, a match is not deemed to have taken place.
3. Bets stand in the event of the following:
3.1. a change of court surface;
3.2. a change of venue;
3.3. a change from indoor court to outdoor court or vice versa.
4. Tournament winner bets. Bets are accepted on the understanding that a competitor will take part in the tournament. If an athlete withdraws from the tournament before the start of a match, all tournament winner bets on this competitor will be void. If an athlete forfeits or is disqualified during a match, all tournament winner bets on this competitor stand.
5. If a player forfeits or is disqualified during a tennis match for any reason, then:
5.1. If a match is interrupted before the first set is finished, all bets on a set/match winner, as well as on the following match markets: Sets score (Set betting), Total Odd/Even, Games Handicap, Total Games, Individual Total Games, and in-play bets during the set, the outcome of which hasn't been determined when play is stopped, will be void.
5.2. All bets on outcomes which have been determined when play is stopped stand and winnings will be paid out according to the declared odds.
Example:
A "best-of-three sets" match is played. All sets with a tie-break.
A match is abandoned with a score of 4:3 in the 1st set.
Player 1 forfeits.
Player 1 - Player 2 0:0 (4:3).
Minimum match total = 15 games (6:3, 6:0).
Minimum individual total for Player 1 for this match (IT1) = 4 games.
Minimum individual total for Player 2 for this match (IT2) = 3 games.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: Player 1 Win - void, Player 2 Win - void.
Total Odd/Even - void.
Set Score: 2:0, 2:1, 1:2, 0:2 - void.
Total: bets on totals with a value lower than 15 stand. Bets on totals with a value higher than 15 will be void.
Individual Total (Player 1): bets on an ‘IT1' with a value lower than 4 stands. Bets on an ‘IT1' with a value higher than 4 will be void.
Individual Total (Player 2): bets on an ‘IT2' with a value lower than 3 stands. Bets on an ‘IT2' with a value higher than 3 will be void.
Sets Handicap: Handicap bets ranging from ‘-1.5/+1.5' to ‘+1.5/-1.5' will be void.
Handicap. In this example, the maximum possible handicaps for this match are as follows:
a) 2:1 (6:7, 6:0, 6:0) - Player 1 winning by a margin of 11 games.
b) 1:2 (7:6, 0:6, 0:6) - Player 2 winning by a margin of 11 games.
Based on this, outcomes for handicaps ranging from ‘-10.5/+10.5' to ‘+10.5/-10.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 1st set:
Set Winner - void.
Total: The minimum possible total games that could have been played when the match was stopped is 9 (6-3). Bets on totals with a value lower than 9 stand. Bets on totals with a value higher than 9 will be void.
Handicap: The highest possible scores for this set are as follows:
a) 6:3 - Player 1 winning by a margin of 3 games;
b) 4:6 - Player 2 winning by a margin of 2 games.
Based on this, outcomes for handicaps ranging from ‘-2.5/+2.5' to ‘+1.5/-1.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Individual Total (Player 1): bets on an ‘IT1' in this set with a value lower than 4 stand. Bets on an ‘IT1' in this set with a value higher than 4 will be void.
Individual Total (Player 2): bets on an ‘IT2' in this set with a value lower than 3 stand. Bets on an ‘IT2' in this set with a value higher than 3 will be void.
Correct Score In Set: bets on outcomes which have been determined when play is stopped (6-0; 6-1; 6-2; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.
5.3. If a match is interrupted after the first set, ‘match winner' bets stand.
5.3.1. All bets on the first set stand and are settled according to the rules. Bets on the second set and on match markets are settled according to the situation.
5.3.2. The competitor who qualifies for the next round is deemed to be the match winner.
Example:
A "best-of-three sets" match is played. All sets with a tie-break.
A match is abandoned with a score of 4:4 in the 2nd set.
Player 1 forfeits.
Player 1 - Player 2 1:0 (7:6, 4:4).
Minimum match total = 23 games (7:6, 6:4).
Minimum individual total for Player 1 for this match (IT1) = 11 games.
Minimum individual total for Player 2 for this match (IT2) = 10 games.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: Player 1 Win - loss, Player 2 Win - win.
Total Odd/Even - void.
Sets Score: 0:2 - loss, 2:0, 2:1, 1:2 - void.
Total: bets on totals with a value lower than 23 stand. Bets on totals with a value higher than 23 will be void.
Individual Total (Player 1): bets on an IT1 with a value lower than 11 stand. Bets on an IT1 with a value higher than 11 will be void.
Individual Total (Player 2): bets on an IT2 with a value lower than 10 stand. Bets on an IT2 with a value higher than 10 will be void.
Sets Handicap: Handicap bets with a value of ‘+1.5/-1.5' stand. Handicap bets with a value of ‘-1.5/+1.5' will be void.
Handicap. The maximum possible handicaps for this match are as follows:
a) 2:1 (7:6, 6:7, 6:0) - Player 1 winning by a margin of 6 games;
b) 1:2 (7:6, 4:6, 0:6) - Player 2 winning by a margin of 7 games.
Based on this, outcomes for handicaps ranging from ‘-5.5/+5.5' to ‘+6.5/-6.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.
Bets on the interrupted 2nd set:
Set Winner - void.
Total: The minimum total games that could have been played when play was stopped is 10 (6-4). Bets on totals with a value lower than 10 stand. Bets on totals with a value higher than 10 will be void.
Handicap: The maximum possible scores for this set are as follows:
a) 6:4 - Player 1 winning by a margin of 2 games;
b) 4:6 - Player 2 winning by a margin of 2 games.
Based on this, outcomes for handicaps ranging from ‘-1.5/+1.5' to ‘+1.5/-1.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.
Individual Total (Player 1): bets on an ‘IT1' in this set with a value lower than 4 stand. Bets on an ‘IT1' in this set with a value higher than 4 will be void.
Individual Total (Player 2): bets on an ‘IT2' in this set with a value lower than 4 stand. Bets on an ‘IT2' in this set with a value higher than 4 will be void.
Correct Score In Set: bets on outcomes which have been determined when play is stopped (6-0; 6-1; 6-2; 6-3; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.
5.4. In the event of a player being disqualified or forfeiting, bets on pre-match markets:
5.4.1. are settled according to clauses 5.1 and 5.2;
5.4.2. bets on ‘Total Set Points in the 1st Set', ‘Tie-break in Set', ‘Total Set Points in the 2nd Set', ‘Tie-break in Match', ‘Total Aces', ‘Total Double Faults', ‘Total Match Points', ‘First Double Fault', ‘First Break in Match', ‘First Ace' are settled according to the outcomes of a match. If the relevant outcomes haven't been determined when play is stopped, bets will be void.
5.4.3. bets on ‘1st Serve Percentage', ‘Average 1st Serve Speed (km/h)',' Average 2nd Serve Speed (km/h)', ‘To Win the Match. from the Opponent's Match Point', ‘First Serve Won Percentage', ‘Second Serve Won Percentage' will be void.
5.4.4. If a match is displayed in the betting section as consisting of 3 sets, but 5 sets are played in the actual match and vice versa, bets on ‘Sets Score' (‘Set Betting'), ‘Games Handicap' and ‘Total Games in Match' will be void. Match winner bets stand.
6. For doubles matches, if the line-up of a doubles pair is specified and at least one of the competitors is replaced, bets will be void. If the line-up is not specified, bets stand.
7. A super tie-break is regarded as a set consisting of one game.
8. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company's bet acceptance software.
9. If the start of a match is delayed or a match is postponed for any reason, all bets stand until the end of a match or tournament.
10. All match results and statistics are taken from the official sites of relevant tournaments.
11. Customers may bet on the following tennis markets:
Match Winner - Who will win the match
Sets Score (Set Betting) - The exact score based on the number of sets won by both players/teams in the match
Set Winner - Who will win the set
Tie-break in Set - Yes/No. Whether there will be a tie-break in the set
Tie-break in Match - Yes/No. Whether there will be a tie-break in the match
Total Games Odd/Even - Whether the total number of games in a match or set will be odd/even
Games Handicap - Bets on total games margin in a match or set
Total Games - Total number of games to be played in a match or set
Individual Total Games (Player Total Games) - Total number of games to be won by a chosen competitor in a match or set
Total Aces - Total number of ace shots
Total Double Faults - Total number of double faults
Total Match Points - Total number of match points in a match
Total Set Points - Total number of set points in a set
First Serve Percentage - Customers need to predict the percentage of successful (playable) first serves by a tennis player. Bets will be settled according to official results records from the ATP and WTA websites, as well as relevant information from tournaments' websites, where results are rounded up/down to a whole number.
For example:
64,35 will be rounded to 64
80,5 will be rounded to 81
Highest Serve Speed (km/h) - The maximum serve speed
Match to be Won by an Ace - Whether a match will be won by an ace shot
First Double Fault - Who will make the first double fault
First Break of the Match - Who will break their opponent's serve first in the match
First Ace - Who will make the first ace shot in the match
Average 1st Serve Speed (km/h) - The average speed of the 1st serve (km/h)
Average 2nd Serve Speed (km/h) - The average speed of the 2nd serve (km/h)
To Serve First - Who will be the first server in the match
To Win the Match from the Opponent's Match Point - Whether a competitor will win a match after their opponent had a match point
1st Serve Winning Percentage - Percentage of points won on the first serve
2nd Serve Winning Percentage - Percentage of points won on the second serve
Game Winner - Who will win the game
Deuce in Game (Will Game Go to Deuce?) - Whether there will be deuce (a score of 40-40) in a game
Correct Score of Game ‘n' - The exact score in a specified game
Race to ‘n' Games - Who will be the first to win a specified number of games
Correct Score in Set - The exact score of a set (in games)
Tie-break Winner - Who will win a tie-break
Correct Score on Tie-break - What the exact score of a tie-break will be
Tie-break Odd/Even - Whether the number of points won on a tie-break will be odd/even.
Example:
A match is abandoned with a score of 15:17 in the 2nd set.
Team 2 forfeits.
Team 1 - Team 2 1:0 (25:20, 15:17).
Minimum Match Total = 112 points (45 from sets already played + 67 minimum total points that could have been scored in the sets that were unfinished/unplayed) (25:20, 25:17, 25:0).
Minimum Individual Total of Team 1 (IT1) = 40.
Minimum Individual Total of Team 2 (IT2) = 37.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: "Team 1 to win" - win; "Team 2 to win" - loss.
Sets Score: 0:3 - loss, 1:3, 2:3, 3:0, 3:1, 3:2 - void (refund).
Total: bets on totals with a value lower than 112 stand. Bets on totals with a value higher than 112, will be void.
Individual Total (Team 1): bets on an "IT1" with a value lower than 40 will stand. Bets on an "IT1" with a value higher than 40 will be void.
Individual Total (Team 2): bets on an "IT2" with a value lower than 37 will stand. Bets on an "IT2" with a value higher than 37 will be void.
Sets Handicap: bets on the following handicaps "+2.5/-2.5" will stand; all the other Sets Handicap bets will be void
Handicap: In this example, the maximum possible handicaps for the match are as follows:
a) 3:1 (25:20, 23:25, 25:0, 25:0) - Team 1 winning by a margin of 53 points;
b) 2:3 (25:20, 25:23, 0:25, 0:25, 0:15) - Team 2 winning by a margin of 58 points.
Based on this, outcomes for handicaps ranging from ‘-52.5/+52.5' to ‘+57.5/-57.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 2nd set:
Set Winner bets: void
Total: The minimum possible total number of points which could have been scored when play was stopped is 40. Bets on totals with a value lower than 40 will be valid. Bets on totals with a value higher than 40 will be void.
Handicap: In this example, the maximum possible scores in this set are as follows:
a) 25:17 - Team 1 winning by a margin of 8 points;
b) 15:25 - Team 2 winning by a margin of 10 points;
Based on this, outcomes for handicaps ranging from ‘-7.5/+7.5' to ‘+9.5/-9.5' cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
"Individual Total" (Team 1): bets on an "IT1" in the set with a value lower than 15 will stand. Bets on an "IT1" in the set with a value higher than 15 will be void.
"Individual Total" (Team 2): bets on an "IT2" in the set with a value lower than 17 will stand. Bets on an "IT2" in the set with a value higher than 17 will be void.
"Correct Score ": bets on outcomes which have been determined (e.g. 25:16) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
"Set Result": bets on outcomes which have been determined (e.g. Team 1 to win by 12 or more points) will stand. Bets on outcomes that have not been determined when play is stopped will be void.
8. If there is a ‘golden set' in a match (according to certain tournaments' rules), this ‘golden set' is not taken into account when settling bets on this match. The only exceptions to this rule are bets on whether a competitor will qualify for the next round of a competition, and tournament/round winner bets.
9. Customers can bet on the following volleyball markets:
Match bets:
"Match Winner" - Who will win the match.
"Sets Score" ("Set Betting") - The exact score based on the number of sets won by both teams in the match.
"Total" - Total number of points to be scored in the match.
"Individual Total" - Total number of points to be scored by a specific team in the match.
"Sets Handicap" - Handicap bet on the number of sets to be won/lost by teams in the match.
"Handicap" - Points-based handicap bet on the match.
"Odd/Even Total" - Whether the total number of points in the match will be odd/even.
Bets on the set:
"Set Winner" - Who will win the set.
"Total" - How many points will be scored in the set.
"Individual Total" - Total number of points to be scored in the set by a specific team.
"Handicap" - Points-based handicap bet on the set.
"Odd/Even Total" - Whether the total number of points in the set will be odd/even.
"Race to "n" points" - Who will be the first to win a specific number of points in the set.
"Who will win Point No. "n"?" - Who will win a specified point (e.g. the 3rd, 4th or 5th point) in the set.
"Correct Score" - What will the correct points score be in the set.
"Set Result" - Who will win the set and by what margin.
"Who will lead with the match total of "n" points" - Who will be in the lead after a certain number of points have been scored by the teams in the set.
1. Sports:
1.1. Skiing
1.2. Biathlon
1.3. Bobsleigh
1.4. Ski race
1.5. Freestyle / Ski Acrobatics
1.6. Sleigh
1.7. Nordic Combined
1.8. Skating
1.9. Skeleton
1.10. Ski Jumping
1.11. Snowboarding
2. In the event of a distance change, the number of rounds as well as a change in the venue of the competition, all bets on this event shall be refunded.
3. If the start time of the event is postponed for more than 24 hours, all bets on the event are refundable.
4. If the event was interrupted and not resumed within 24 hours from the moment the event stopped, all bets on this event, except bets, the outcome of which is uniquely determined at the time the race was stopped, are refundable.
5. If after stopping the event was resumed on another track (track), all bets placed on this event, except bets, the outcome of which is uniquely determined by the time the race is stopped, shall be refunded.
6. Places of athletes are determined by the official final protocol published immediately after the end of the race. Changes in the protocol of the competition related to the disqualification of athletes after the race are not taken into account by the betting company.
7. If the race was not held on the specified day, then all bets on it shall be refunded.
8. The following positions are offered for winter sports betting:
9. Bet on the winner of the race. In this case, the winner is the one who won first place in the final protocol. If the athlete has not reached the start of the race, a refund is made.
10. Finish in the Top 3. It is necessary to determine which of the riders will finish in the Top 3. If the rider has not reached the start of the race, a refund is made.
11. The game "Who is better." The athlete who will perform better is chosen. In this case, the best one is considered to be the one who took a higher place in the final protocol. Bets are settled based on an official protocol published by the governing body/federation of the respective competition immediately after the end of the race. Changes in the protocol of the competition related to the disqualification of athletes after the race are not taken into account by the betting company. If both riders have lost the race, then all bets are refundable. If one of the athletes has not finished the race, when calculating bets for this position, it is considered that his opponent took a place higher.
12. More / fewer misses of «Specified is participant». it is necessary to determine whether the specified rider in the biathlon race will make more or fewer misses than the specified number. If, as is a result of the race, the number of misses made equal to the total bet, a refund is made with a coefficient of 1.
1. Match simulations are produced through a combination of artificial intelligence and an independent random number generator.
2. VTO players' profiles (number of goals, fitness, consecutive match statistics, etc.) are based on those of professional tennis players.
3. All matches are broadcast live and can be streamed through the media player in your browser.
4. You can switch freely between all available matches in a round, or alternatively choose to follow a single match for the entire round.
5. Information
5.1. Two knockout tournaments are run in parallel on a continuous basis. Each tournament consists of 4 rounds. 16 players participate in the first round (round of 16) which is then followed by a round of 8, a semi-final, and a final.
5.2. To ensure that there is enough time to place bets, the graphical user interface (GUI) alternates between rounds of each of the two tournaments.
5.3. This means that a round of the grass-court tournament is always followed by a round of the hard-court tournament and vice versa.
5.4. Bets can be placed on all matches in the next available round of a tournament.
6. Tournament information
6.1. Due to the tournaments being shown in parallel, one complete tournament lasts for 25 minutes 30 seconds.
6.2. This includes an introduction (15 seconds before the tournament begins), the rounds (3 minutes 30 seconds per round) and a celebration (15 seconds at the end of the tournament).
7. Betting
7.1. Bets can be placed on VTO matches until 10 seconds prior to the start of the tournament.
7.2. Bets are accepted on games, sets, and matches.
7.3. Betting markets are always open for at least 3 minutes 30 seconds before a match (betting on the next available round on the grass court is offered while a round on the hard court is in progress and vice versa).
7.4. Available markets:
7.4.1. Game markets
7.4.2. Winner of 1st game, 1st set (1 - home team to win; 2 - away team to win);
7.4.3. Correct score of 1st game, 1st set (game-0; game-15; game-30; game-40 - 0-game; 15-game; 30-game; 40-game).
7.5. Set markets
7.5.1. Winner of 1st set (1 - home team to win; 2 - away team to win);
7.5.2. Correct score of 1st set: (6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6 - 0:6; 1:6; 2:6; 3:6: 4:6; 5:7; 6:7);
7.5.3. Total games in 1st set: (Over/Under, 3 different options);
7.5.4. Total games in 1st set , odd/even: (Odd/Even).
7.6. Match markets
7.6.1. Match winner (1 - home team to win; 2 - away team to win);
7.6.2. Final Score (in sets - best of 3) (2:0; 2:1 - 0:2; 1:2);
7.6.3. Total games in match: (Over/Under, 1 option).
1. 16 teams participate in the Virtual Football League.
2. The virtual players' profiles are based on those of today's world-famous footballers. Gameplay features are based on the statistics of international football and include all the factors affecting a match, such as weather conditions, referees' mistakes, the team's motivation, etc.
3. Just like in real-life football matches, the result of a match is determined according to the final score displayed on the scoreboard and is not affected by referees' mistakes regarding goals or disputes.
4. Matches are modeled by artificial intelligence, developed by the independent international company Sportradar. The outcome of an event depends on both the objective logical factors which are well known to each customer (teams' tactics, current fitness, motivation for the match according to the team's position in the tournament, personal relationships between the teams, individual statistics) and on chance, which is determined by Sportradar's random number generator.
5. Each season lasts 141 minutes and is divided into 30 rounds (home games and away games). One round consists of eight matches. The customer may switch between the eight matches in the current round, or follow any single match of their choice. One match lasts 4 minutes 35 seconds.
6. Each match includes:
6.1. Pre-match period;
6.2. first half;
6.3. second half;
6.4. post-match period.
7. The pre-match period precedes the beginning of a game and lasts 60 seconds.
8. The duration of each half is 45 minutes as in real-life football, however, the customer only sees highlights lasting 1 minute 30 seconds. The half-time break lasts 10 seconds. At the end of each game, there is a post-match period of 10 seconds. There is a 15-second post-matchday period at the end, which concludes the game.
9. Bets on VFL. Bets are accepted on any upcoming match in the current season. On each "Gameday", all games in the selected round with up-to-date odds are displayed. Bets on the VFL matches are accepted until 10 seconds before the start of an event. After this time, no bets will be accepted.
9.1. The following markets are available to cryptoleo.com customers:
9.1.1. Regular time (Team 1 to win; draw; Team 2 to win);
9.1.2. Handicap (H1; H2);
9.1.3. First Half (Team 1 to win; draw; Team 2 to win);
9.1.4. Total (over; under);
9.1.5. Correct score (from 0:0 to 3:3; other);
9.1.6. Next team to score at 0:0 (Team 1; no one; Team 2).
9.2. To place a bet on the VFL markets right now, you should:
9.2.1. Go to the "Virtual Sports" section;
9.2.2. Select the match;
9.2.3. Select the outcome/outcomes by clicking on the respective odds;
9.2.4. Collect your winnings for any correct predictions.
1. General definitions:
1.1. A "frag" means the liquidation of the opponent.
1.2. "Denying" means the destruction of an allied tower.
1.3. "N" (n) means any number.
1.4. "Best of 1" (Bo1) means that only one matchup is held;
1.5. "Best of 2" (Bo2) means a series of two games;
1.6. "Best of 3" (Bo3) means a series of games until one player has won twice;
1.7. "Best of 5" (Bo5) means a series of games until one player has won 3 times;
1.8. "Best of 7" (Bo7) means a series of games until one player has won 4 times;
1.9. "Best of 9" (Bo9) means a series of games until one player has won 5 times.
2. cryptoleo.com accepts bets on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
3. Bets are taken on the winner of a match or tournament.
4. A single match may include one or several maps/games. The number of maps/games is stipulated by the rules and may vary subject to the stage of the tournament. If there is one map/game (best of 1), the teams play one map (game), and a win on the map/in the game means that the match is won. Should the rules stipulate that the match proceeds until two or three wins (best of 3, bets of 5), the team must win two or three maps/games respectively. Should the rules stipulate that the match includes two maps/games (best of 2), this match may end in a draw.
5. Bets are taken for the entire match and for stages within a match. There is no restriction on the time a bet is placed - bets are accepted until either team wins the match and/or map/game.
6. A technical glitch may cause a match to be interrupted.
7. Should a game be postponed for 25 hours or more due to technical failures, or should a game be interrupted and abandoned, all bets on that game will be settled at odds of 1, except for markets whose outcomes had already been unconditionally determined before the game was interrupted.
8. When a customer places a bet on the "Winner of the Match" market, they must predict which team will win in the entire series of maps/games. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
9. When a customer places a bet on the "Winner of the Map/Game" market, they must predict which team will win a specific map/game. To win a map in League of Legends, Dota 2 or Smite, the team must destroy the opposing team's main building, although the number of frags by the defeated team may exceed that of the winner. Either team may surrender in advance, which is regarded as a defeat on the current map. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
10. When a customer places a bet on the "Total Frags" market, they must predict the total number of frags on the map/in the game, excluding kills by neutral creeps. Customers can also place bets on the market "Total Frags in the Match".
10.1. When a customer places a bet on the "Frags Handicap" market, they must predict the difference between the number of frags by team 1 and the number of frags by team 2 on the map/in the game. Customers can also place bets on the market "Frags Handicap in the Match".
10.2. Let us take a best-of-three match as an example. In the first map/game: team 1 got 27 frags, and team 2 got 21 frags. The total number of frags on the map/in the game amounts to 27+21=48, and the frags handicap amounts to 27-21=6 against team 2. In the second map/game: team 1 got 25 frags, and team 2 got 10 frags. The total number of frags on the map/in the game amounts to 25+10=35, and the frags handicap amounts to 25-10=15 against team 2. The total number of frags in the match is 83, and the total frags handicap is -21 against team 2.
10.3. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
11. When a customer places a bet on the "Total Maps/Games" market, they must predict the total number of maps/games in an event. When they place a bet on the "Maps/Games Handicap" market, they must predict the difference between the number of maps/games won by team 1 and the number of maps/games won by team 2.
11.1. Let us take a best-of-three match as an example. Team 1 won two maps/games, and team 2 won no maps/games. The total number of maps/games is 2, and the maps/games handicap is -2 against team 1. Bets on this market are accepted on the following cybersports : Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
12. When a customer places a bet on the "Odd/Even" market, they must predict if the total number of frags on the map/in the game will be odd or even. For example, team 1 got 25 frags, while team 2 got 22 frags: the total number of frags amounts to 47, which is an odd number. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
13. When a customer places a bet on the "Race To "n" Frags" market, they must predict which team will be the first to get "n" frags on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
14. When a customer places a bet on the "First Blood" market, they must predict which team will be the first to frag on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
15. When a customer places a bet on the "Which Team Will Be The First To Lose A Tower?" market, they must predict which team will be the first to lose a tower on the map/in the game. In Dota 2, the teams may deny their own towers, which shall be regarded as that team losing a tower. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
16. When a customer places a bet on the "Duration Of The Map From X Minutes to Y Minutes" market, they must predict the duration of a map/game. The selection "Yes" means that the map/game will last the specified amount of time. The selection "No" means that the map/game will last more or less than the specified amount of time. The duration of a map/game is determined according to the game clock.
16.1. Let us take the market "Duration Of The Map From 0 Minutes To 40 Minutes" as an example. The game lasted 40 minutes and 01 second. The duration of the game is deemed to be 41 minutes, and the selection "No" shall win. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
17. When a customer places a bet on the "Team To Get "n" Frags" market, they must predict which team will get "n" frags on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
18. League of Legends
18.1. When a customer places a bet on the "Which Team Will Be The First To Destroy An Inhibitor" market, they must predict which team will be the first to destroy an inhibitor on the map/in the game.
18.2. When a customer places a bet on the "Which Team Will Be The First To Kill A Dragon" market, they must predict which team will be the first to kill a dragon (drake) on the map/in the game.
18.3. When a customer places a bet on the "Which Team Will Kill Nashor First" market, they must predict which team will be the first to kill Baron Nashor on the map/in the game.
18.4. When a customer places a bet on the "Total Number Of Destroyed Towers On Map "n"" market, they must predict the total number of destroyed towers (for both teams) on the map/in the game.
19. Dota 2
19.1. When a customer places a bet on the "Courier Liquidation" market, they must predict if a courier will be killed on the map/in the game.
19.2. When a customer places a bet on the "GODLIKE Streak" market, they must predict whether or not at least one player will achieve a GODLIKE streak (9 consecutive frags without being killed by enemy creeps/towers) on the map/in the game.
19.3. When a customer places a bet on the "Roshan - Total Liquidations" market, they must predict how many times Roshan will be killed on the map/in the game.
19.4. When a customer places a bet on the "Total Number Of Destroyed Towers On Map "n"" market, they must predict the total number of towers (for both teams) to be destroyed on the map/in the game.
20. Counter-Strike: Global Offensive
20.1. Games are played by two teams, each with five members.
20.2. A single game consists of two halves. The first half consists of 15 rounds (for example, 9-6). The second half will end if one of the teams wins 16 rounds in total (for example, 16-13).
20.3. Should the teams have an equal number of won rounds (15-15) at the end of the second half, two additional sets of 3-rounds will be awarded as overtime. The team that is the first to win four rounds in overtime shall be declared the winner. In the event of a draw at the end of overtime (18-18), two more sets of 3-rounds will be awarded as additional overtime and this will continue until the winner of the map/game is determined.
20.4. When a customer places a bet on the "Total Rounds" market, they must predict how many rounds the map/game will have.
20.5. When a customer places a bet on the "Rounds Handicap" market, they must predict the difference between the number of rounds won by team 1 and the number of rounds won by team 2 on the map/in the game.
20.6. When a customer places a bet on the "Total Frags" market, they must predict the total number of frags in a specified round (round "n").
20.7. When a customer places a bet on the "Frags Handicap" market, they must predict the difference between the total number of frags by team 1 and the total number of frags by team 2 in a specified round (round "n").
20.8. When a customer places a bet on the "Which Team Will Be The First To Win "n" Rounds" market, they must predict which team will be the first to win the specified number of rounds on the map/in the game.
20.9. When a customer places a bet on the "Which Team Will Win Round''n ``?" market, they must predict which team will win the specified round on the map/in the game.
21. StarCraft II
21.1. Two players take part in each game.
21.2. The objective is to destroy the opponent's base on the map. A contender may surrender in advance, which is regarded as a defeat on the current map.
22. World of Tanks
22.1. Games are played by two teams, each with 7 members.
22.2. On each map, teams play one round as an attacking clan and one round as a defending clan, after which the battlefield is changed.
22.3. The match format is determined by the tournament organizer (Best of 5, Best of 9).
22.4. When a customer places a bet on the "Total Rounds" market, they must predict the total number of rounds on the map/in the game.
22.5. When a customer places a bet on the "Rounds Handicap" market, they must predict the difference between the number of rounds won by team 1 and the number of rounds won by team 2 on the map/in the game.
22.6. When a customer places a bet on the "Race To "n" Rounds" market, they must predict which team will be the first to win the specified number of rounds.
22.7. When a customer places a bet on the "Which Team Will Win Round "n"?" market, they must predict which team will win the specified round on the map/in the game.
22.8. When a customer places a bet on the "Total Frags" market, they must predict the total number of frags in a specified round (round "n").
22.9. When a customer places a bet on the "Frags Handicap" market, they must predict the difference between the total number of frags by team 1 and the total number of frags by team 2 in a specified round (round "n").
23. E-Football.
23.1. General Terms
23.1.1. e-Football tournaments are run on the PlayStation 4 pro gaming platform using the officially licensed game FIFA, developed by Electronic Arts.
23.1.2. Competitions are held online as a round-robin tournament.
23.1.3. e-Sports players who are 18 years of age or older participate in the tournaments.
23.2. Tournament procedure
23.2.1. One team is assigned to each participant in the tournament.
23.2.2. e-Sports players compete with each other in a round-robin schedule.
23.2.3. The winner of the match is determined during regular time.
23.2.4. If regular time ends in a draw, the players must select: "Agree to a draw" The following extra time modes are not available: "Golden Goal", "Classic" or "Penalty Shootouts"
23.2.5. When a match ends in a draw, its score is included in the tournament statistics.
23.2.6. The result of the match is entered into the tournament statistics at the end of the regular time.
23.2.7. Regular time includes one half of 45 virtual time units, which is equivalent to 5 real-life minutes; two halves of 90 virtual time units, which is equivalent to 10 real-life minutes.
23.2.8. Only injury time awarded by FIFA virtual referees in the game can be added to the regular time of a half. This injury time counts as regular time.
23.2.9. Tournament winner
23.2.10. Each participant plays a total of 8 matches per tournament: 4 home matches and 4 away matches.
23.2.11. Each tournament consists of 20 unique matches in which all 5 participants take part.
23.3. At the end of each match, players earn points as follows:
23.3.1. Victory - 3 points;
23.3.2. Draw - 1 point;
23.3.3. Defeat - 0 points.
23.4. Should two players have an equal number of points, the Player with the best goal difference will be declared the winner.
23.5. All match results are added to the official tournament statistics in real time.
23.6. In the event of a technical failure which means that it is impossible to hold a tournament, bets on the unplayed matches will be settled at odds of 1.00.
23.7. Cancelled matches are not replayed and will be listed as "Cancelled".
23.8. Future tournaments with new lineups shall be scheduled for upcoming dates.
23.9. If a participant fails to show up or is not able to join the tournament due to force majeure circumstances, then he/she shall be substituted immediately or in advance, depending on the amount of notice given.
23.10. If a participant cannot be substituted, or if at least 1 of 5 participants is absent, the tournament shall be cancelled, since the rules stipulate that 5 e-Sports players must participate in a tournament.
23.11. Bets on e-Football events are accepted online during the live broadcast.
23.12. The available markets (regular time/half) are:
● 1X2;
● Double Chance;
● Handicap;
● Total;
● Team's Individual Total;
● Odd/Even;
● Correct Score;
● Next Goal;
● Both Score;
● Score In Both Halves;
● Half Time/Full Time
23.13. In the event of software malfunctions when bets are being accepted (obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or should there be other indications of bets having been accepted incorrectly, the Operator is entitled to declare the affected bets void.
1. General terms
1.1. Bets on horse and dog races are accepted online in accordance with the most recent version of cryptoleo.com rules, which may be amended from time to time.
1.2. When placing a bet on horse or dog races, the name and place (1-2, 1-3 or 1-4) of the runner must be specified. The runner that finishes with the best time in a race is declared the winner.
1.3. cryptoleo.com offers the following types of bets: single, multiple and system. For more details, please refer to the "Types of Bets" section of these rules.
1.4. Stakes shall be refunded in the following situations:
1.4.1. If the track is changed, all stakes shall be refunded;
1.4.2. In the event of a walk over (there is only one runner), all stakes thereon shall be refunded
1.4.3. If a race does not take place/is abandoned, all stakes thereon shall be refunded;
1.4.4. If there were no odds provided for a runner to win, but that runner took part in the race and won, the stakes on all participants in the race shall be refunded;
1.4.5. If a participant does not start the race (they are withdrawn before the start of the race, or either the starter or the governing bodies of the race decide that this participant may not run), all stakes on this participant shall be refunded.
1.5. Bets on a finishing position shall be declared void if the number of runners is fewer than the number of finishing positions + 1.
1.6. Should a runner have dropped out of a race or been disqualified according to the official results, all bets on that runner will be settled as lost.
1.7. Should the track surface be changed, all bets will stand.
1.8. Should the live broadcast of a race be interrupted, all bets will stand.
1.9. Bets shall be settled according to the official results of the event as declared by the horse-racing club/race course only. The finishing order is determined by the judges. Adjustments to the settlement will not be made once the official result has been declared and winnings have been paid.
1.10. Should two runners finish in a dead heat, the stake and half of the winnings shall be paid to the customer. The winnings are the profit from a winning bet, excluding the stake. If there are more than two winners, the customer shall receive their stake plus the winnings divided by the number of the winners. For example, if there are three winners, the payout will be calculated as follows: the stake + (the stake * the odds - the stake)/3.
1.11. cryptoleo.com retains the right to correct obvious mistakes or inaccuracies in the Sports/Live/Virtual Sports sections, to amend incorrect translations and incorrectly stated odds and to refund some types of bets, should this be deemed necessary.
1.12. cryptoleo.com shall not be held liable for the details posted on the website as they are indicative only.
2. Horse Racing
2.1. If a race is re-run, stakes on selections which do not take part in the re-run will be refunded.
2.2. If a race is postponed, all bets placed before the race's governing bodies declared the adjournment shall be refunded. usually offers updated odds for an adjourned race.
2.3. If a race is postponed and its adjournment is stated in the official sources, all bets will stand. However, single bets and any of their respective legs in multiple bets will be declared void if:
2.3.1. The race is terminated;
2.3.2. The race is officially declared void;
2.3.3. The conditions of the race were changed after bets had been placed (subject to the rules);
2.3.4. The track is changed;
2.3.5. The track surface is changed (for example, turf is replaced by dirt or a synthetic surface, or vice versa).
2.4. If a race is interrupted and is not resumed within 25 hours, all stakes thereon shall be refunded.
2.5. If a race is cancelled, all bets thereon shall be declared void. If a race is postponed to a later time on the same day, all bets thereon shall stand.
2.6. The bet "Racer Finish In Winning Triad" wins if the selected horse finishes in one of the first three places.
3. Dog Racing
3.1. All bets on a runner shall stand if they are referred to by both names and starting box numbers in the Virtual Sports section (or by either the box number or the name only).
3.2. Should any runner be withdrawn from the race, all stakes thereon shall be refunded, unless that runner is substituted.
3.3. If a race is cancelled or is to be re-run under a different name (referred to by the venue, and/or date, and/or time), all bets placed on the runners of the cancelled race shall be refunded. https://cryptoleo.com usually offers updated odds for races which are to be re-run under the same name. If it is the case, the number of the re-run race will be the same as that of the cancelled race, regardless of the scheduled time of the race. If a race is cancelled and is not to be re-run, all stakes thereon shall be refunded.
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